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I've been working hard on Classic Story Engine Plus for the past few days and I'm finally getting the Maelstrom Plug-In chapter done. This is a tough one. For fans of the Maelstrom Storytelling game, you can expect a major overhaul of the Story Engine 2E plug-in for it. No drastic rules changes, just a serious reorganization and rewrite for better clarity. Well, the whole book is like this actually: major rewrites but the rules remain the same, save for new options like threads, convictions, and the use of alternate aspects (Fitness, Awareness, Creativity, Reasoning, and Influence for genreDiversion and Active Exploits fans).

Here's a preview of changes (of course, you've probably already seen them in Story Bones):

Conversion from the Original and Revised Rules

The Original and Revised Story Engine rules use slightly different terminology from this edition. The rules themselves, though rewritten to be more clear and include new options, remain unchanged. The following changes in terminology are all that are necessary to reconcile between this and older versions of the rules:

• Trait Affinities are now called Pursuits.

• Prime Affinities are now called Gimmicks.

• Short Tests are now called Instant-Takes.

• The Hard Rate is now called a Target Number.

Easy is now Routine.

Hard is now Complex.

Very Hard is now Challenging.

Extremely Hard is now Formidable.

Impossible is now Improbable. | 8 Comments | Add Comment | Permanent Link | | Return to Overview | The Tweaker Commented: | Feb 17, 2011 | 10:23 am | |
DacarthanAdollan Commented: | Feb 17, 2011 | 12:06 pm | |
The Tweaker Commented: | Feb 17, 2011 | 12:24 pm | |
Brett Commented: | Feb 17, 2011 | 12:42 pm | |
The Tweaker Commented: | Feb 18, 2011 | 4:55 am | |
Brett Commented: | Feb 18, 2011 | 8:05 pm | |
Brett Commented: | Feb 19, 2011 | 12:22 am | |
The Tweaker Commented: | Feb 19, 2011 | 11:07 am | |
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