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Fuzion™ to Active Exploits Conversion Notes for converting characters from Fuzion™.
The following information should assist in moving characters from Fuzion™ to Active Exploits Diceless Roleplaying.
Abilities
Attributes in Fuzion must be converted to abilities. First determine the abilities to which attributes correspond. If one is listed as non-existent, use your best judgement.
AE Ability | | Fuzion Attribute | |
fitness | | average of strength and dexterity | |
awareness | | intelligence and reflexes | |
creativity | | non-existent | |
reasoning | | intelligence | |
influence | | presence | |
special abilities | | most likely non-existent | |
Some flairs may also be applied at the director’s discretion.
AE Flair | | Fuzion Attribute | |
fitness: muscle | | strength | |
fitness: dexterity | | technique | |
fitness: agility | | dexterity | |
fitness: quickness | | combat sense* | |
fitness: flexibility | | double jointed* | |
awareness | | acute senses* | |
awareness | | reduced hearing/sight* | |
awareness: instinct | | blind reaction* | |
reasoning: memory | | absent minded/eidetic memory* | |
reasoning: numbers | | lightning calculator* | |
influence: appearance | | beautiful/handsome* | |
* Use your best judgement when characters possess the indicated Fuzion complications/talents.
Next, consult the table below to determine the relevant ratings for each ability. The Discipline aspect is determined by the average of willpower and constitution.
Fuzion Rating | | AE Ability | | AE Special Ability | | AE Aspect | | 0 | | -1 | | 0 | | 0 | | 1-2 | | 0 | | 0 | | 1 | | 3-4 | | +1 | | +1 | | 2 | | 5-6 | | +1 | | +2 | | 3 | | 7-8 | | +2 | | +3 | | 4 | | 9-10 | | +3 | | +4 | | 5 | | 11-12 | | +4 | | +5 | | 6 | | 13+ | | +5 | | +5 | | 6 | |
Skills
Skill descriptions can either remain the same or be consolidated into skills from the AE core rules. Consult the table below to determine skill ratings.
Ruzion Rating | | AE Rating | |
0 | | unskilled | |
1-2 | | novice | |
3-6 | | proficient | |
5+ | | expert | |
Principles and Convictions
Fuzion comlications can be converted to AE’s principles or convictions. Simply consult the table below.
Fuzion Complication | | AE Principle | | AE Conviction | | psychological | | faults | | - | | personality | | faults | | - | | responsibilities | | codes | | - | | compulsive behaviors | | faults | | - | | delusions | | faults | | beliefs | | phobia | | faults | | fears | | bad tempered | | faults | | triggers | | code of honor | | codes | | values | | sense of duty | | codes | | values | | vow | | codes | | values | | addiction | | faults | | temptations | |
Consult the table below to determine a conviction’s rating.
Fuzion Complication Rating | | AE Conviction Rating | |
mild | | inclination | |
strong | | habit | |
severe | | commitment | |
extreme | | compulsion | |
Gimmicks
Some of Fuzion’s talents, complications, and perks can also be converted to AE’s gimmicks. Consult the table below.
Fuzion | | AE Gimmick | | public figure | | prestige | | renown | | prestige | | enemies | | enemies or fugitive | | dependents | | dependents | | direction sense | | internal compass | | high pain threshold | | tolerance to pain | | immunity | | immunity | | license | | authority | | connections | | contact | | time sense | | internal clock | | wealth | | wealth | | vulnerability | | vulnerability | |
Fuzion is the Fuzion Labs Group™ trademark for its multigenre game system and available at http://www.talsorian.com/linkfuzion.shtml.
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