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Lost Relics of Amherth
New relics for stories in Amherth
Contributor: Precis IntermediaCreated: Oct 06, 2005Modified: Jan 18, 2019System: Iron Gauntlets

Goodberries
Goodberry bushes grow on old battlefields in clumps of two to three. The berries are plump, tasty and surprisingly filling. In addition to goodberries, each bush also contains a number of luckberries equal to the roll of one die. Luckberries are red, instead of purple, and are said to have been created by the blood of those who died defending something they loved. Eating a luckberry restores one (1) point of luck (up to the character’s maximum). Luckberries spoil quickly and must be eaten within one day of being picked to gain their lucky benefits. Goodberry patches can be located with a challenging awareness-based geography or awareness-based survival task (provided the area is home to them), but there is a chance the luckberries have already been picked and eaten (on a roll of 7 to 10 on one die). Weir-skin
Weir-skins are hooded cloaks fashioned from the skin, scales, and/or feathers of one or more of the same type of animal (squirrel, wolf, lizard, raven, etc.). When donned, the wearer can transform himself into the appropriate animal in exchange for gaining one (1) grade of fatigue. Another grade of fatigue is gained when reversing the transformation—for each day beyond the first that the character remains in animal form, the amount of fatigue sustained by reverting back to his normal form is increased by one. While in animal form, the wearer uses the same fitness, awareness, and influence ratings for a normal animal of the appropriate type. He retains his own mental capabilities (creativity and reasoning), but cannot speak or use magic. If the character is killed while in this form, the skin is destroyed and the character immediately reverts (seemingly unharmed) back to his original form. Weir-skins are believed to be gifts from the goddess Weiren the Earth Mother, and are highly prized among the clans of Tyr and other practitioners of Gray Magic. Hanover’s Lure
Crafted centuries ago by the hermit wizard Mill Hanover of the Dagohan clan, these feathered hook and lure combinations are empowered with Gray Magic. Once per day, a Hanover Lure is guaranteed to catch a number of fish of an appropriate type for the area equal to the roll of one die. Catching the fish takes up to one hour, after which, the Lure acts as a normal hook for the rest of the day. Only a dozen or so Hanover Lures are currently in circulation, but others are occasionally uncovered in old ruins, abandoned dwellings and even more unlikely places. They are prized among fishermen and those who travel and live off the land. Godmap
A Godmap parchment contains a topographical depiction of the known world of Herth. Upon uttering a command word, the map “zooms in” on its surroundings, providing a detailed rendition of the geography for one-hundred yards in every direction. The map shows only natural growths and formations (such as trees, rocks, rivers, mountains, etc.) and seems to update itself every year or so. Legends tell of forgotten command words capable of making a Godmap reveal man-made structures (such as cities and towns), as well as undersea and underground topography. One of the most popular tales is that of a command word which gives the user a “live” view of the area and everything in it (including living creatures), as if one were looking down on the scene from high above. Godmaps date back to the time of the Ancients. Only three such maps are currently acknowledged, though others may still exist. Of the known maps, one is under heavy guard in Castle Tyr. The second is owned by a Corrugh chieftain named Hlar Mangerri who is using it in the fight against Tannen occupation. The third was discovered in Westport’s Library of Braxis less than a year ago. It was stolen while being examined by the Cartographer’s Guild, and the Kingdom of Tyr has offered a “no questions asked” reward of 10,000 gold pieces to anyone who returns the map to them. It is rumored that other, less savory factions (such as the Empire of Tanne), will pay even more to possess a Godmap. Horns of Ullrain
The Horns of Ullrain are a forty-two-point rack of antlers mounted on a polished oak plaque. The clansmen of Tyr believe the Horns are a gift from Father Sun (Murr). They are prized for their ability to make men virile and women fertile—legend says that young lovers who couple within forty-two paces of the rack are guaranteed to have a healthy child. Ullrain was a mighty stag who lived long ago in the wilds of the Kingdom of Might. Strong, fast and uncannily intelligent, the noble beast killed or maimed many hunters trying to bring it down. At last, as the story goes, the mighty Ullrain willingly sacrificed himself for the wedding of a young nobleman and woman—the ancestors of the legendary King Tyr. The Horns of Ullrain are a treasured clansmen relic that has been passed down from generation to generation. They were lost during a raid by Death’s Head orcs and later recovered by a Siegel chieftain named Brethan Kleine. The horns now decorate Kleine’s hall in the hills south of Gap Road. However, a band of outlaws led by the ex-Siegel clansman Yori Schtall plan to steal the horns and ransom them back. Book of Lost Knowledge
This ancient book is bound with dragon hide. A single oval-shaped ruby in a silver setting adorns the front cover. Its pages are filled with all manner of arcane lore, and some believe the book was crafted during the time of the Ancients to ensure that such knowledge would never be lost. The book is written in a forgotten language that slowly transforms itself to a language known to the reader. It takes an entire month of uninterrupted study to read and fully understand the Book of Lost Knowledge. Whoever does this receives an increase in his skill level (5 points to a maximum rating of 8) for the following skills: astromancy, circumscription and alchemy. Once read, the book subtly vanishes only to resurface again in a number of years equal to the roll of one die. The book is believed to be a unique relic, but no one knows this for certain. Axe of the Deep Dark
This finely-crafted, dwarf-made battleaxe grants the wielder better accuracy and damage delivery. In addition, the owner gains the dark sight gimmick while holding the axe. If the character is of the cavernfolk background, the axe negates the penalty on daylight awareness-based tasks. The Axe of the Deep Dark was forged long ago by a dwarf hero named Cavaldus Gregin of Tradheim. Gregin was killed during the ongoing Droll War and the axe fell into the possession of a Drakazen (Dwarfkiller) orc chieftain. It resurfaced a few years ago during a failed caravan raid and was picked off of a dead orc by a guard named Hencor Rolle. Hencor has no idea of its true value, and plans to sell it in the Westport market at the first opportunity.
 weapon type  attack modifier  damage 
 dueling  +1  +3inj 
Bow of Relvar
This Tannen short bow is made of ash and reinforced with bull’s bone. A raven has been expertly carved into the bow’s handgrip. The bow was supposedly blessed by the Hagyar war god Relvar (Rangeth). In addition to the weapon’s increased accuracy and damage, its effects are amplified when the wielder is mounted on a horse. While mounted, the wielder also receives a bonus of +1D on all leadership and composure rolls. The bow has a long and storied history. Its original owner was none other than Emperor Zaer von Tanne. After the emperor was killed for the first time by his uncle in Z37, the bow passed through the hands of several Tannen soldiers. Its last owner was killed in Z432, during the battle to retake Dragonkeep, and the bow fell over the side of the mountain and onto a ledge. It remains there to this day, hidden amongst some shrubs, just waiting to be found.
 weapon type  attack modifier  damage  range 
 archery  +1/+2*  3inj/4inj*  throwing range 
*  the second value is for when the character is mounted on a horse.
Imam Jalabi’s Flask
Imam Jalabi’s Flask is an ordinary looking goat’s bladder topped by a plain cork. The cork is carved with the symbol of Il’Re, the Baladic One God. Crafted long ago by the revered Baladic holy man, Imam Jalabi, this flask refills itself with water once per day. The flask was lost almost a decade ago in a clash between the Ama-Sudin and Tannen soldiers outside the city of Southport. It was later picked up by an old, senile goat herder who does not realize what he has found. Though it is priceless to any desert dweller, the Baladi would stop at nothing to recover this holy relic. The Voice of the Goddess
The Voice of the Goddess is a small metal cylinder attached to a leather thong. The cylinder is intricately carved with symbols of fire, wealth, the moon, and other Aspects associated with the Corrough goddess Jela (Jesil). When whirled overhead, the cylinder produces what is called Jela’s Song—an eerie, whistling note that is unsettling to the ear. Any enemy who hears the song must make a challenging reasoning-based composure task or else suffer a penalty of +4DIFF on any hostile actions. These relics are believed to have been the origin of the Corrough fleda. Only a dozen or so are thought to still exist. The Tannen governor of Divine Right has posted a 2,500 gold piece bounty for each relic and makes a big show of melting them down whenever they are acquired. Horseman’s Gauntlets
Horseman’s Gauntlets are a sturdy pair of leather gauntlets. An embroidered line of stylized horses encircles the border of each glove. The gauntlets can soothe a panicked horse with a simple touch, and bestow a bonus of +3D on all riding tasks. These gauntlets were owned by a Tannen cavalry officer named Finnor Pelotto. Pelotto was killed centuries ago during a Corrough campaign and the gloves were lost. Knife of the Valmor
A Valmor knife is a broad-bladed dirk made of a strange black metal. When held, the knife grants the wielder the power to nullify a single crafting-based effect targeting him with a influence-based composure task (see the fabrica sphaera: revocation effect; using composure in place of sphaera). It also grants the wielder the resistance (crafting magic) gimmick. The Valmor were a cult of wizard-hunting assassins who once operated all over Amherth. Their island fortress off the coast of what is now Guildeland was destroyed during a sudden and vicious storm, and the remaining assassins were eventually hunted down and killed by a band of wizards known as the Mahalari. The occasional knife still turns up today, usually in the hands of someone with a grievance against wizards, and the White Wizard’s Guild in Westport has offered a 5,000 gold piece reward for the recovery of each knife.
 weapon type  attack modifier  damage 
 dueling  -  +1inj 
Jotun Spear
A broad-headed spear carved with Skjolding runes, this weapon shreds through armor, reducing armor and/or shield values by two (2) upon each successful strike. The Jotun Spear is said to have been forged by giants. It was owned by the Skjolding warrior, Haralf Holmskeggi, who was killed during a failed raid into the Kingdom of Might. The spear was kept as a trophy by a baron named Hans Stinen and passed down to his children, until years later, when it was lost in battle with King Ivanov’s army. A Warmonger orc chieftain named Dretch now possesses the spear and has been using it to deadly effect against the people of the Barony Vales. The Guardians of the West have called for volunteers to help them deal with this menace.
 weapon type  attack modifier  damage  range 
 melee  +1*  +2inj*  throwing range 
*  thrusting strikes only; +2fat if attack does not achieve overkill
The Sword of Doom
The Sword of Doom is a razor-sharp, unbreakable Tannen short sword. The curved crosspiece is adorned with Tannen symbols for strength, courage, and victory, and a single blue amethyst is set into its pommel. The sword grants the wielder a bonus of +3D on all leadership tasks. Any leadership task with overkill strongly intimidates those to whom he is directly speaking or glaring, and requires a reasoning-based composure task. Failure indicates panic and those affected must act accordingly. The character also gains the dark aura gimmick, and the clansmen of Tyr treat the wielder as if he had the infamous gimmick. The Sword of Doom was once owned by the reviled Tannen officer, Granthus Nevu. A brilliant tactician and ruthless military man, Nevu was feared by his friends and foes alike. During the time of Tannen occupation in the West, Nevu led many retaliatory raids against the clansmen into the Forest of Doom. Nevu was killed in battle when his unit was ambushed by a host of Black Lordyrs, and his headless body was tied to a horse and sent back to Westport. The Lordyr clansmen tried unsuccessfully to destroy the sword, and the weapon was eventually tossed into a deep chasm. Recently, the sword was rumored to have appeared in the hands of a Death’s Head orc chieftain named Ralag the Red.
 weapon type  attack modifier  damage 
 dueling  -  +2inj 

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