Login :: Search :: Cart (0) :: Checkout  
20in1 Cards
Articles

Expanded Firearms & Brawling/Melee Update
More realistic firearms values and deadlier brawling/melee for Impresa Express.
Contributor: Precis IntermediaCreated: Jun 24, 2004Modified: Jun 26, 2015System: Impresa

Weapons listings in Impresa Express were presented in a less realistic manner in order to promote a safer gaming experience for characters and prevent them from getting killed by one bullet. The following weapons values are recommended if you prefer a more realistic experience (all damage is injury). The use of armor is also heavily recommended! Characters can ignore a single -1 recoil penalty if fitness is 4+. A new range level has also been added: Extreme (E); the difficulty is Impossible (7).
 Weapon/Ammunition  DMG  Recoil  Maximum Accuracy 
 .25 ACP  2   -  +1 
 .32 ACP  2  -  +1 
 Colt .45  3  -  +1 
 9mm  3  -  +1 
 .45 ACP  3  -  +1 
 .357 Magnum  4  -1  +1 
 .44 Magnum  5  -1  +1 
 Early Shotgun  4  -1  +2 
 12gauge Shotgun  5  -1  +2 
 Winchester Rifle  4  -1  +2 
 5.56mm NATO  6  -1  +2 
 7.62mm NATO  8   -2  +2 
 .50 Machine Gun  17  -4  +3 
 14.5mm Machine Gun  20   -5  +3 
 Ranges  PB  S  M  L  E 
 Pistols  5m  10m  40m  75m  100m 
 Carbines  5m  10m  40m  100m  300m 
 Rifles  5m  10m  50m  500m  1000m 
 Machine Guns  10m  50m  250m  1000m  3000m 
 Shotguns  10m  20m  30m  40m  50m 
Unarmed and Melee Combat
When determining damage, add one extra point per step achieved beyond what was required to succeed. For example, if a roll results in five steps, but the difficulty is only three, add two extra points to the damage value.

Login :: Search :: Cart (0) :: Checkout  
SSL
  ©2001-2024 Precis Intermedia.