Expanded Firearms & Brawling/Melee Update More realistic firearms values and deadlier brawling/melee for Impresa Express.
Contributor: Precis Intermedia
Created: Jun 24, 2004
Modified: Jun 26, 2015
System: Impresa
Weapons listings in Impresa Express were presented in a less realistic manner in order to promote a safer gaming experience for characters and prevent them from getting killed by one bullet. The following weapons values are recommended if you prefer a more realistic experience (all damage is injury). The use of armor is also heavily recommended! Characters can ignore a single -1 recoil penalty if fitness is 4+. A new range level has also been added: Extreme (E); the difficulty is Impossible (7).
Weapon/Ammunition
DMG
Recoil
Maximum Accuracy
.25 ACP
2
-
+1
.32 ACP
2
-
+1
Colt .45
3
-
+1
9mm
3
-
+1
.45 ACP
3
-
+1
.357 Magnum
4
-1
+1
.44 Magnum
5
-1
+1
Early Shotgun
4
-1
+2
12gauge Shotgun
5
-1
+2
Winchester Rifle
4
-1
+2
5.56mm NATO
6
-1
+2
7.62mm NATO
8
-2
+2
.50 Machine Gun
17
-4
+3
14.5mm Machine Gun
20
-5
+3
Ranges
PB
S
M
L
E
Pistols
5m
10m
40m
75m
100m
Carbines
5m
10m
40m
100m
300m
Rifles
5m
10m
50m
500m
1000m
Machine Guns
10m
50m
250m
1000m
3000m
Shotguns
10m
20m
30m
40m
50m
Unarmed and Melee Combat When determining damage, add one extra point per step achieved beyond what was required to succeed. For example, if a roll results in five steps, but the difficulty is only three, add two extra points to the damage value.