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Upping the Odds: Task Skill Levels
An optional dice rolling technique for Iron Gauntlets.
Contributor: Precis IntermediaCreated: Feb 25, 2009Modified: Jan 18, 2019System: Iron Gauntlets

Replace the second paragraph under Task Basics on page 34 of the Iron Gauntlets rules with the following: The number of dice rolled is equal to the rating of the appropriate ability. Luck points may also be expended (and not regained until determined by the director) in order to increase the number of dice rolled by one (1) for each point. The result of each rolled die that is less than or equal to the skill rating is called a step. This represents how close (how many steps) the character has come to succeeding at his task. A player must roll a four or less in order achieve a step in an unskilled attempt. Likewise, if the character’s skill rating is less than four, the die must result in a four or less to be considered a step. The number of steps required for success is dependent upon the difficulty of the task. While the table of sample difficulties below only goes up to 7, it is possible for tasks to have difficulty values much higher. The base difficulty of a task is routine, although it may be altered by situational modifiers. Replace the next paragraph with the following: If a character achieves more steps than are required for success, this is called overkill. The amount of overkill is equal to the difference between steps required and steps achieved. If the character’s skill rating is less than four, however, reduce the overkill by the difference between the skill rating and four (4– skill level). Overkill is used to determine the outcome of certain magical skills and weapon attacks, and at the director’s discretion, may also be used to enhance tasks with more cinematic effects (see Chapter 6). If a character fails his roll by four (4) steps or more, the outcome is considered to be a calamity. This means that the character has failed miserably and the worst has happened. If there are any inherent risks associated with the task, they are applied and the character may take damage from them.

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