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OGL to Active Exploits Conversion
Notes for converting characters from the OGL system.
Contributor: Precis Intermedia @Created: Aug 23, 2004Modified: Feb 22, 2005System: Active Exploits Diceless

The following information should assist in moving characters from the most popular Open Gaming License (OGL) system to Active Exploits Diceless Roleplaying.

Abilities
Attributes in the OGL system must be converted to abilities. First determine the abilities to which attributes correspond. If one is listed as non-existent, use your best judgement.

AE Ability OGL Attribute 
fitness average of strength and dexterity 
awareness wisdom* 
creativity wisdom* 
reasoning intelligence 
influence charisma 
special abilities ** 


* The total converted rating may be distributed between awareness and creativity.
** Certain feats and special abilities can be converted into new or existing Active Exploits special abilities. Rules can then be invented describing how effort can be used and in what circumstances for new ones. Skills may need to be designed to accommodate the effort (magic spells for example).


Some flairs may also be applied at the director’s discretion.

AE Flair OGL Attribute 
fitness: muscle strength 
fitness: dexterity dexterity 


Next, consult the table below to determine the relevant ratings for each ability. The Discipline aspect is determined by the constitution attribute.

OGL Rating Ability Special Ability Aspect 
1-5 -1 0 0 
6-7 0 0 1 
8-14 0 +1 2 
15-17 +1 +2 3 
18-19 +2 +2 4 
20-21 +3 +3 5 
22-23 +4 +4 6 
24+ +5 +5 6 



Skills
Skill descriptions can either remain the same or be consolidated into skills from the AE core rules. Consult the table below to determine skill ratings.

OGL Skill Modifier AE Rating 
0-2 unskilled 
3-4 novice 
5-10 proficient 
11+ expert 



Principles and Convictions
Alignments can be broken down into specific principles or convictions, if desired, and at the director’s discretion (example: lawful good = codes).


Gimmicks
Certain feats and special abilities can be converted into new or existing gimmicks. Rules can then be invented, describing how effort can be used and in what circumstances for new ones. Because of the variety of feats (and third party ones), this is left up to the director’s discretion as to the best method to employ.



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15. COPYRIGHT NOTICE
Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.
System Rules Document Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on original material by E. Gary Gygax and Dave Arneson
Conversion notes for The popular Open Gaming License Copyright 2003-2004 Politically Incorrect Games

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