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Simply Roleplaying!™ to Active Exploits Conversion Notes for converting characters from Simply Roleplaying!
The following information should assist in moving characters from Simply Roleplaying!™ to Active Exploits Diceless Roleplaying.
Abilities
Stats in Simply Roleplaying! must be converted to abilities. First determine which stat(s) corresponds to which ability. First determine the abilities to which stats correspond. If one is listed as non-existent, use your best judgement.
AE Ability | | Simply Roleplaying! Stat | | fitness | | average of strength and coordination | | awareness | | intitiative bonus* | | creativity | | non-existent | | reasoning | | intellect | | influence | | presence** | | special abilities | | most likely non-existent | |
* See the Initiative Bonus Table below.
** Use your best judgement with this ability.
Some flairs may also be applied at the director’s discretion.
AE Flair | | Simply Roleplaying! Stat | | fitness: muscle | | strength | | fitness: dexterity | | coordination | | fitness: agility | | coordination | | fitness: flexibility | | flexible* | | awareness | | acute/impaired sense* | | influence: appearance | | appearance* | | reasoning: memory | | photographic memory* | |
* Use your best judgement when characters possess the indicated Simply Roleplaying! abilities/disabilities.
Next, consult the table below to determine the relevant ratings for each ability. The Discipline aspect is determined by the health stat.
Simply Roleplaying! Rating | | Ability | | Special Ability | | Aspect | | 0-2 | | -1 | | 0 | | 0 | | 3-4 | | 0 | | 0 | | 1 | | 5-6 | | +1 | | +1 | | 2 | | 7-8 | | +1 | | +2 | | 3 | | 9-10 | | +2 | | +2 | | 4 | | 11-15 | | +3 | | +3 | | 5 | | 16-20 | | +4 | | +4 | | 6 | | 21+ | | +5 | | +5 | | 6 | |
Initiative Bonus | | AE Awareness Rating | | 1-2 | | 0 | | 3 | | +1 | | 4 | | +2 | |
Skills
Skill descriptions can either remain the same or be consolidated into skills from the AE core rules. Consult the table below to determine skill ratings.
Simply Roleplaying! Rating | | AE Rating | | none | | unskilled | | familiar | | novice | | capable | | proficient | | professional/expert | | expert | |
Principles and Convictions
Simply Roleplaying!’s abilities and disabilities can be converted to AE’s principles or convictions. Simply consult the table below. Conviction ratings will need to be improvised by the director.
Simply Roleplaying! Ability/Disability | | AE Principle | | AE Conviction | | eccentricity | | faults | | any | | fear | | faults | | fears | | secret | | faults | | fears, values, or beliefs | |
Gimmicks
Some of Simply Roleplaying!’s abilities and disabilities can also be converted to AE’s gimmicks. Consult the table below.
Simply Roleplaying! Ability/Disability | | AE Gimmick | | acute sense of direction | | internal compass | | ear for language | | multilingual | | wealth/massive wealth | | wealth | | resistance/immunity to aging | | longevity* | | sponsor | | connections | | enemy | | enemies | | regeneration | | regeneration* | | allergy | | vulnerability | |
* See The Shaded Veil.
PlainLabel Game System™ and Simply Roleplaying!™ are trademarks of MicroTactix Inc and are used with permission. Portions of Simply Roleplaying!™ and other core rulebooks of the PlainLabel Game System Copyright 2002 MicroTactix Inc. More information at http://www.microtactix.com/plainlabel
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