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Chill™ to Active Exploits Conversion
Notes for converting characters from Chill.
Contributor: Precis Intermedia @Created: Sep 06, 2004Modified: Jan 16, 2019System: Active Exploits Diceless

The following information should assist in moving characters from Chill™ to Active Exploits Diceless Roleplaying.

Abilities
Abilities in Chill must be converted to Active Exploits abilities. First determine the abilities to which Chill abilities correspond. If one is listed as non-existent, use your best judgement.

AE Ability Chill Ability 
fitness average of strength, dexterity, and agility 
awareness perception 
creativity non-existent 
reasoning non-existent 
influence personality 


*If the character has any discipline of the Art, the director may assign him a rating of +1 or +2 for special abilities (such as ESP, faith, or channeling) and convert disciplines to a useable, custom academia for use with these abilities.

Some flairs may also be applied at the director’s discretion.

AE Flair Chill Ability 
fitness: muscle strength 
fitness: dexterity dexterity 
fitness: agility agility 
awareness: hearing keen hearing / poor hearing* 
awareness: smell/taste keen smell and taste / poor taste and smell* 
awareness: vision keen vision / poor vision / blindness* 
reasoning: memory eidetic memory* 

* Use your best judgement when characters possess the indicated Chill edges and drawbacks.


Next, consult the table below to determine the relevant ratings for each ability. The Discipline aspect is determined by the average of the willpower and stamina abilities and luck is determined by the luck ability.

Chill Rating Ability Special Ability Aspect 
less than 20 -1 0 0 
20-30 0 0 1 
31-55 0 +1 2 
56-70 +1 +1 2 
71-80 +1 +2 3 
81-90 +2 +2 4 
91-100 +3 +3 5 
101-120 +4 +4 6 
121+ +5 +5 6 



Skills
Skill descriptions can either remain the same or be consolidated into skills from the AE core rules. Consult the table below to determine skill ratings.

Chill Rating AE Rating 
none unskilled 
student novice 
teacher proficient 
master expert 



Principles and Convictions
Chill’s edges and drawbacks can be converted to AE’s principles or convictions. Simply consult the table below. Conviction ratings will need to be improvised by the director.

Chill Edge/Drawback AE Principle AE Conviction 
phobia faults fears 
impulsiveness faults triggers 


Gimmicks
Some of Chill’s edges and drawbacks can also be converted to AE’s gimmicks. Consult the table below.

Chill Edge/Drawback AE Gimmick 
absolute direction internal compass 
information source connections 
dependent dependent 
hunted fugitive 




Chill is a trademark of and its material copyright by OtherWorld Creations.

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