The following information should assist in moving characters from Time Lord to Active Exploits Diceless Roleplaying. Time Lord is a roleplaying game based on the BBC television series Doctor Who®. It was written by Ian Marsh and Peter Darvill-Evans, and originally published in 1991. It has since been made available as a free PDF file and, with the authors’ permission, can be found at: http://www.pigames.net/timelord.php . Doctor Who is a registered trademark of the British Broadcasting Corporation (BBC).Abilities
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Abilities in Time Lord must be converted to Active Exploits abilities. First determine the abilities to which Time Lord abilities correspond. If one is listed as non-existent, use your best judgement.
AE Ability
Time Lord Ability
fitness
average of strength and coordination
awareness
awareness
creativity
non-existent
reasoning
knowledge
influence
determination
ESP
*
* If the character has the hypnotism ability, his ESP rating can be +1 or +2.
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Some flairs may also be applied at the director’s discretion.
AE Flair
Time Lord Ability
fitness: muscle
strength
fitness: dexterity
control
fitness: agility
control
fitness: flexibility
contortionism*
awareness: hearing
acute hearing*
awareness: vision
keen sight*
awareness: taste
refined palate*
awareness: smell
sensitive nose*
awareness: instinct
intuition*
reasoning: memory
photographic memory*
influence: appearance
striking appearance*
* Use your best judgement when characters possess the indicated Time Lord special abilities.
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Next, consult the table below to determine the relevant ratings for each ability. The Discipline aspect is determined by the determination ability.
Time Lord Rating
Ability
Special Ability
Aspect
1-2
-1
0
0 or 1
3
0
+1
2
4
+1
+1
3
5
+2
+2
4
6
+3
+3
5
7
+4
+4
6
8+
+5
+5
6
Skills
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Time Lord refers to skills as special abilities. Skill descriptions can either remain the same or be consolidated into skills from the AE core rules. Consult the table below to determine skill ratings.
Time Lord Rating
AE Rating
none
unskilled
1
novice
2
proficient
3
expert
Gimmicks
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Some of Time Lord’s special abilities can also be converted to AE’s gimmicks. New gimmicks are also listed after the table below.
Time Lord Special Ability
AE Gimmick
special immunity
immunity
regenerative powers
metamorphic regeneration
quick recovery
regeneration*
pain resistance
tolerance to pain
weakness**
vulnerability
all robot characters***
inexhaustible energy
* See The Shaded Veil.
** Weakness may be found with a character’s description, but it is not a normal ability. *** All robot characters should possess the inexhaustible energy gimmick.
New GimmicksMetamorphic Regeneration The character’s body undergoes a cellular metamorphosis which repairs all injuries. It occurs when the number of injuries sustained by the character is beyond incapacitated by no more than his current discipline rating.
Inexhaustible Energy The character does not tire or gain fatigue. This may not be used by humanoid or non-robotic characters—it is intended for robots only.