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Time Lord to Active Exploits Conversion
Notes for converting characters from Time Lord.
Contributor: Precis IntermediaCreated: Sep 06, 2004Modified: Jan 01, 2013System: Active Exploits Diceless

The following information should assist in moving characters from Time Lord to Active Exploits Diceless Roleplaying. Time Lord is a roleplaying game based on the BBC television series Doctor Who®. It was written by Ian Marsh and Peter Darvill-Evans, and originally published in 1991. It has since been made available as a free PDF file and, with the authors’ permission, can be found at: http://www.pigames.net/timelord.php . Doctor Who is a registered trademark of the British Broadcasting Corporation (BBC). Abilities
•  Abilities in Time Lord must be converted to Active Exploits abilities. First determine the abilities to which Time Lord abilities correspond. If one is listed as non-existent, use your best judgement.
 AE Ability  Time Lord Ability 
 fitness  average of strength and coordination 
 awareness  awareness 
 creativity  non-existent 
 reasoning  knowledge 
 influence  determination 
 ESP  * 
* If the character has the hypnotism ability, his ESP rating can be +1 or +2.

•  Some flairs may also be applied at the director’s discretion.
 AE Flair  Time Lord Ability 
 fitness: muscle  strength 
 fitness: dexterity  control 
 fitness: agility  control 
 fitness: flexibility  contortionism* 
 awareness: hearing  acute hearing* 
 awareness: vision  keen sight* 
 awareness: taste  refined palate* 
 awareness: smell  sensitive nose* 
 awareness: instinct  intuition* 
 reasoning: memory  photographic memory* 
 influence: appearance  striking appearance* 
* Use your best judgement when characters possess the indicated Time Lord special abilities.

•  Next, consult the table below to determine the relevant ratings for each ability. The Discipline aspect is determined by the determination ability.
 Time Lord Rating  Ability  Special Ability  Aspect 
 1-2  -1  0  0 or 1 
 3  0  +1  2 
 4  +1  +1  3 
 5  +2  +2  4 
 6  +3  +3  5 
 7  +4  +4  6 
 8+  +5  +5  6 
Skills
•  Time Lord refers to skills as special abilities. Skill descriptions can either remain the same or be consolidated into skills from the AE core rules. Consult the table below to determine skill ratings.
 Time Lord Rating  AE Rating 
 none  unskilled 
 1  novice 
 2  proficient 
 3  expert 
Gimmicks
•  Some of Time Lord’s special abilities can also be converted to AE’s gimmicks. New gimmicks are also listed after the table below.
 Time Lord Special Ability  AE Gimmick 
 special immunity  immunity 
 regenerative powers  metamorphic regeneration 
 quick recovery  regeneration* 
 pain resistance  tolerance to pain 
 weakness**  vulnerability 
 all robot characters***  inexhaustible energy 
* See The Shaded Veil.
** Weakness may be found with a character’s description, but it is not a normal ability.
*** All robot characters should possess the inexhaustible energy gimmick.
New Gimmicks Metamorphic Regeneration
The character’s body undergoes a cellular metamorphosis which repairs all injuries. It occurs when the number of injuries sustained by the character is beyond incapacitated by no more than his current discipline rating. Inexhaustible Energy
The character does not tire or gain fatigue. This may not be used by humanoid or non-robotic characters—it is intended for robots only.

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