The following information should assist in moving characters from Time Lord to genreDiversion i games such as HardNova . Time Lord is a roleplaying game based on the BBC television series Doctor Who®. It was written by Ian Marsh and Peter Darvill-Evans, and originally published in 1991. Doctor Who is a registered trademark of the British Broadcasting Corporation (BBC).Abilities
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Abilities in Time Lord must be converted to GDi abilities. First determine the abilities to which Time Lord abilities correspond. If one is listed as non-existent, use your best judgement.
GDi Ability
Time Lord Ability
fitness
average of strength and coordination
awareness
awareness
creativity
non-existent
reasoning
knowledge
influence
determination
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Next, consult the table below to determine the relevant ratings for each ability.
Time Lord Rating
GDi Rating
1
0
2
1
3
2
4
3
5
4
6
5
7+
6
Skills
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Time Lord refers to skills as special abilities. Skill descriptions can either remain the same or be consolidated into skills from the GDi rules. Consult the table below to determine skill ratings. The gamemaster should choose the appropriate value based on the ranges provided, or simply use the value in parentheses.
Time Lord Rating
GDi Rating
none
0
1
1-4 (2)
2
5-6 (5)
3
7-8 (7)
Gimmicks
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Some of Time Lord’s special abilities can also be converted to GDi’s gimmicks. New gimmicks are also listed after the table below.
Time Lord Special Ability
GDi Gimmick
special immunity
immunity*
regenerative powers
metamorphic regeneration*
quick recovery
regeneration*
pain resistance
tolerance to pain
weakness***
vulnerability*
all robot characters****
inexhaustible energy**
acute hearing
heightened hearing**
keen sight
heightened vision**
sensitive nose
heightened smell**
iron constitution
constitution**
striking appearance
striking appearance**
* This is a new gimmick (see below).
** This gimmick may be found in HardNova .
*** Weakness may be found with a character’s description, but it is not a normal ability. **** All robot characters should possess the inexhaustible energy gimmick.
New GimmicksImmunity The character can ignore all damage from one source. Bullets, extreme cold, and fire are some examples.
Metamorphic Regeneration The character’s body undergoes a cellular metamorphosis which repairs all injuries. It occurs when the number of injuries sustained by the character is beyond incapacitated by no more than his fitness rating.
Regeneration The character heals either one (1) grade of injury or two (2) grades of fatigue each turn. The character may choose which each turn.
Vulnerability The character is particularly sensitive to a specific substance. He receives two (2) grades of fatigue when directly exposed and double the normal amount of damage rolls when the contact is the result of an attack.