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Star Ace to HardNova ][ Conversion Notes for converting characters and spacecraft from Star Ace.
 The following information should assist in moving both characters and spacecraft from Star Ace™  to HardNova II. Star Ace is a trademark of Philip Reed and Christopher Shy. All rights reserved.

Characters
Abilities
• | Abilities in Star Ace must be converted to GDi abilities. First determine the abilities to which Star Ace abilities correspond. If one is listed as non-existent, use your best judgement.
 | GDi Ability | | | Star Ace Ability | | | fitness | | | average of strength, dexterity, and agility | | | awareness | | | perception | | | creativity | | | non-existent | | | reasoning | | | non-existent | | | influence | | | personality | |
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 • | Next, consult the table below to determine the relevant ratings for each ability.
 | Star Ace Rating | | | GDi Rating | | | less than 20 | | | 0 | | | 20-30 | | | 1 | | | 31-45 | | | 2 | | | 46-60 | | | 3 | | | 61-70 | | | 4 | | | 71-80 | | | 5 | | | 81+ | | | 6 | |
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Skills
• | Skill descriptions can either remain the same or be consolidated into skills from the GDi rules. Consult the table below to determine skill ratings. The gamemaster should choose the appropriate value based on the ranges provided, or simply use the value in parentheses.
 | Star Ace Rating | | | GDi Rating | | | none | | | 0 | | | student | | | 1-4 (2) | | | teacher | | | 5-6 (5) | | | master | | | 7-8 (7) | |
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Spacecraft
Abilities
• | |  | | GDi Ability | | | Star Ace Characteristic | | | speed | | | combat speed | | | handling | | | combat speed | | | sensors | | | non-existent (generally 2-3) | | | frame | | | stress points | | | shields | | | non-existent (generally 2-3) | |
| GDi abilities are derived from spacecraft characteristics in Star Ace. First determine the abilities to which Star Ace characteristics correspond. If one is listed as non-existent, use your best judgment. |
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 • | Next, consult the table below to determine the relevant ratings for the speed and handling abilities.
 | Star Ace Combat Speed Rating | | | GDi Speed/Handling Rating | | | 1 | | | -5 | | | 2 | | | -4 | | | 3 | | | -3 | | | 4 | | | -2 | | | 5 | | | -1 | | | 6 | | | +1 | | | 7 | | | +2 | | | 8 | | | +3 | | | 9 | | | +4 | | | 10 | | | +5 | |
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 • | Next, consult the table below to determine the relevant rating for the frame ability.
 | Star Ace Stress Points | | | GDi Frame Rating | | | 0-39 | | | 0 | | | 40-250 | | | 1 | | | 251-399 | | | 2 | | | 400-899 | | | 3 | | | 900-1199 | | | 4 | | | 1200+ | | | 5 | |
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Gimmicks
• | The following gimmicks may be common for Star Ace spacecraft, and should be assigned using your best judgment.
fighter bay
cargo bay (if the ship has 6 or more cargo units) hyperspace generator (standard on most craft, usually supralight speeds of +2 to +3) passenger quarters shuttle bay troops bay |
Weapons
• | Spacecraft weaponry in Star Ace typically consists of lasers, plasma guns, and missiles. Lasers should be converted to laser cannons (see table below). Plasma guns should be converted to particle cannons regardless of damage strength, and missiles should be converted to hunter-killer missiles or rocket batteries.
 | Star Ace Laser Power | | | HardNova Laser System | | | 0 to +19 | | | single cannon | | | +20 to +29 | | | linked pair | | | +30 to +39 | | | linked trio | | | +40 or more | | | laser battery | |
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