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Ferin An alien species for Star Wars but easily used in other settings
Although initially intended for a Star Wars, with a little bit of tweaking, they could work in nearly any space opera game.
The Ferin are a near human species from the planet Ferin, from which they draw their name. An aboreal world, the low tech Ferin were unable to resist the occupation of their world when Imperial Forces invaded. The Ferin homeworld was rich in natrual resources. Particularly the mineral cerametal, a pseudo-alloy used heavily in the construction of starships. Soon, large scale mining operations were set up alongside massive shipyards, both using Ferin labour to provide the Imperial Navy with a steady stream of new ships.
Whether it was through environmental damage or intentional Imperial manipulation, a plague swept through the Ferin killing millions. It was discovered that the deaths were being caused by genetic damage. The Ferin physiology was no longer producing vital hormones and chemicals necessary to support their autonomic system. The damage was irreversible but it could be controlled by regular injections of the missing hormones (think Diabetes and Insulin injections). Unfortunately this meant that the Ferin now relied on the Empire for their own survival and the Empire now had an invisible means to control them.
The Empire began to use Ferin warriors as disposable shock troops knowing that they would do anything to ensure their families continued to recive the drugs they needed. Although they had no choice, many offworlders were unaware of this and saw the Ferin as collaborators even after their liberation.
The liberation of the Ferin homeworld came at a high price. Its ecosystem already severely damaged, the retreating Imperials used defoliants to kill off the remaining forests and contaminated the lakes and oceans with a lethal cocktail of toxins in a “scorched earth” policy. With their homeworld uninhabitable, the Ferin were scattered across the sector. Hundreds of thousands would die before a substitute of the Imperial drug could be found.
The Ferin are physically distinguishable from humans by the large elongated ears which extend diagonally away from the sides of their head by as much as 15cms. Their large ears provide them with excellent hearing and the ear cartilage is laced with nerves. These nerves are sensitive to magnetic fields and give the Ferin an excellent sense of direction. The Ferin also have a highly developed sixth sense which may or may not be related to The Force. Hair colour is a good indication of a Ferins tribal ancestry. Yellow/green combinations are common oin those descended from the Southern tribes while Red/Orange is common to those from the North.
Limitations
Creativity 4
Influence 4
Required Gimmicks
Internal Compass*
Discrimination
Heightened Hearing
Sixth Sense
Addiction**
Muscle Bound
* See EarthAD2
** Hard][Nova Enhancement Pack
Optional Gimmicks
Cultural
Psionic
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