The following alterations can be made to the genreDiversion I task mechanics so that rolling higher than or equal to a difficulty value is better than rolling lower than or equal to a skill total. These changes should not affect the outcome in any way.
Difficulties While modifiers to difficulty remain unchanged, the base values must be altered. The simple way of doing this is by adding 14 to any difficulty value.
Rolling Dice for a Task The skill total is computed normally, but added to the dice total. If the total (skill total + dice total) is equal to or greater than the difficulty rating, the task succeeds. This means that the margin is no longer needed, except when it is compared for contested tasks, making all rolls run more smoothly and quickly.
ability rating + skill rating + sum of two six-sided diceIf the total rolled for a complex, challenging, or impossible task is less than the difficulty rating minus ten (difficulty – 10), the task results in a calamity. If the total rolled for any task is equal to or greater than the difficulty rating plus six (difficulty + 6), the task results in a triumph. Double ones and sixes remain unchanged.