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Stories from the Privateer Typee
Part 1 in a series of bounty-hunting/contract scenarios.
Contributor: Precis Intermedia *Created: Jun 25, 2008Modified: Jan 14, 2019System: HardNova ][

The Privateer Typee is a private warship owned by the Costrum-Farr Coporation. The ship is licensed for Escort Duty, Bounty Hunting, and Piracy Supression in times of peace, and Commerce Raiding in times of war. She carries Letters of Marque and Reprisal from the United Sovereign Worlds Council. The formal statement of the warrant is to authorize the agent to pass beyond the borders of the nation (“marque,” meaning frontier), and there to search, seize, or destroy assets or personnel of the hostile foreign party (“reprisal”), not necessarily a nation, to a degree and in a way that was proportional to the original offense. It is considered a retaliatory measure short of a full declaration of war, and by maintaining a rough proportionality, has been intended to justify the action to other nations, who might otherwise consider it an act of war or piracy. As with a domestic search, arrest, seizure, or death warrant, it needs to have a certain degree of specificity to be considered lawful and ensure that the agent does not exceed his authority and issuing authority’s intent. The Escort Duty license allows the Typee to hire itself to any USU ship to protect it from aggression by foreign parties by escorting the USU vessel from one place to another. The Typee may initiate conflict only when the vessel or its charge is threatened or attacked, and reasonable warning must be given. Any action must be judged after the fact by USU Courts. Siezing the wrong parties makes the Typee and Costrum-Farr vulnerable to civil litigation. The Bounty Hunting license allows the Typee and its crew to apprehend or kill specific people who have been listed in a warrant. On delivery of these people or their bodies, the Typee is paid a pre-established bounty. The warrant must name the people or describe them by their actions, such as the perpetrators of a specific crime. It must also specify whether the listed people are wanted alive or in any condition. Apprehending, harming, or killing the wrong people, i.e. anyone not named in the warrant, opens the Typee and Costrum-Farr to civil litigation. The Piracy Supression license allows the Typee to hunt and kill specific ships and organizations engaged in piratical practices and sieze their assets. The Typee must be invited to help by local USU officials, and must be given a warrant describing the ship or other organization deemed responsible, or must directly witness a piratical crime being committed. Siezing the wrong parties makes the Typee and Costrum-Farr subject to possible civil litigation. The Commerce Raiding license allows the Typee to hunt down and sieze the assets of any merchant vessel or warship of any hostile government, as permitted by the USU Council. This license is inoperative in time of peace except as expressly described in an official warrant issued by the USU Council. Siezing the wrong parties opens up the Typee and Costrum-Farr to civil suit. Between jobs as a privateer, the Typee is run as a merchant ship. She has a small hold, designed for low-mass/high profit goods, and sophisticated trade-tracking programs. She is heavily armed, fast, and carries a large crew, many of whom are prize masters and crews. USU Typee, Privateer
 speed  handling  sensors  frame  shields 
 +1  0  +2  3  3 
Weapons: 3 linked pair of laser cannon turrets, 1 particle cannon turret, 2 hunter-killer missile turrets (5 missiles each)
Gimmicks: hyperspace generator (+2), cargo hold, troops bay Suleimon Station

The authorities on Suleimon Station are offering a big reward for finding and stopping the influx of the drug Shandai onto the station. Shandai is addictive and extremely dangerous. The Ul-Marian ship Spotlight of Justice is the source of the drug, and the characters (as bounty hunters) not only have to find out the source, but prove it. Suleimon is a bare system, only a single brown dwarf without any companions. It is, however, right on the border between the USU and The Ul-Marians; a prime location for smuggling. Trade needed a place to refuel, move cargo, and refresh foodstocks, but there was no planet in the system. Several trading firms within the USU and The Ul-Marian territories invested in the creation of the Border Consortium, a joint corporation for the purposes of building and maintaining a trade entrepot. Now, a platform called Suleimon Station orbits the failed sun. Suleimon Station is a market hub and trade entrepot, maintained by the Border Consortium. The station has split sovreignity, one half being USU territory and the other belonging to the Ul-Marians. The station is formed like an axle with a wheel at both ends, the wheels rotating in opposite directions. Each wheel and half of the axle belongs to each state. There are customs stations and border police between the two halves of the axle, and proper papers are required to move between them. The population of the station is roughly fifteen-thousand USU citizens and almost ten-thousand Ul-Marians. Station Personalities
Landis Crowe (Human)
Landis Crowe is the governor of the USU half of the station. He is tall, spare, and preoccupied. Dealing with the Ul-Marians is never a picnic, given their propensity for rude and insulting behavior. The toll it takes shows in the lines on his face.
 fitness  awareness  creativity  reasoning  influence 
 2  2  2  3  4 
Skills: firearms 2, interrogation 2, academics 4, commodities 5, negotiation 5, general knowledge 4, composure 5
Gimmicks: planetary authority

Tsiddin Dol Ajo (Ul-Marian)
Tsiddin Dol Ajo is the governor of the the Ul-Marian half of the station. He enjoys a burly, intimidating presence, with his grizzled fur and baleful glare. He is a bully, and tries to do all he can to gain advantage in negotiations with the USU, so long as he never crosses the line and makes the USU stop its profitable trade.
 fitness  awareness  creativity  reasoning  influence 
 2  3  2  2  3 
Skills: brawling 2, firearms 2, interrogation 3, negotiation 4, academics 4, commodities 3, negotiation 4, performance 4, composure 1
Gimmicks: planetary authority, claws, musclebound, toughness (1), maladroit, sure-paced, sure-climber, weak-willed

Kerra Kt’rai (Kt’Sorri)
Kerra Kt’rai is the captain of the USU police on the Suleimon Station. His chitinous exterior is of a reddish brown hue, and his left mandible is somewhat shorter than his right. He is sensitive about this slight asymmetry, and it has perhaps driven him to excel in his work. He is concientious, polite, and attentive, but very aware of discrepancies and can read the faces of most common species like a book.
 fitness  awareness  creativity  reasoning  influence 
 2  3  2  3  4 
Skills: athletics 2, firearms 3, interrogation 4, composure 3, investigation 5, computers 2
Gimmicks: compound vision, toughness (1), heightened touch, heightened hearing

Pretsa Jimmon (Ul-Marian)
Presta Jimmon is the Head of Security for the the Ul-Marian side of the station. He is short and broad, with long arms and short legs. The USU police refer to him as “The Ape,” and his temper is legendary. Presta Jimmon is a stickler for the letter of the law, but cares little for the spirit.
 fitness  awareness  creativity  reasoning  influence 
 4  2  2  3  3 
Skills: athletics 3, brawling 3, firearms 2, interrogation 2, computers 3, negotiation 2
Gimmicks: claws, musclebound, toughness (1), maladroit, sure-paced, sure-climber, weak-willed The Smuggler’s Ship

The Spotlight of Justice is an elderly, battered, unremarkable Ul-Marian freighter. She depends on the invisibility of the commonplace rather than speed and daring. She carries a large supply (thousands of vials) of the recreational drug Shandai, which has no effects on Ul-Marians, and is not illegal for Ul-Marians to possess. It is illegal within USU space, however, and is highly addictive in Humans, Centaurians, and Digronians. The freighter is berthed at Green 42, among a dozen other like freighters. The Spotlight of Justice has a crew of six, old hands at moving illicit substances. Spotlight of Justice, Ul-Marian Freighter
 speed  handling  sensors  frame  shields 
 -2  -2  0  0  3 
Weapons: 1 laser cannon turret
Gimmicks: hyperspace generator (0), cargo hold Ship’s Crew (Ul-Marians)
Josun Varr
Josun is a compact, brown-furred Ul-Marian with a missing third digit on his left paw. He is the captain of the Spotlight, and full owner. He won the title in a drunken game of dice three years ago, and has since been making special imports and exports into places with lax customs standards. He feels that if humans are stupid enough to buy addictive drugs from him, he is doing their gene pool a favor. He lost his claw after a run-in with certain businessmen on his homeworld, and now prefers the healthier climes of more fringe areas.
 fitness  awareness  creativity  reasoning  influence 
 4  2  3  3  3 
Skills: firearms 3, brawling 4, melee 5, composure 4, scanning 6, astronavigation 1, negotiation 3, commodities 5
Gimmicks: claws, musclebound, toughness (1), maladroit, sure-paced, sure-climber, weak-willed

Heddid Jasurak
Heddid is Josun Varr’s mate, in both senses of the word. She also serves as main pilot of the ship, though her brother Orreval can also pilot, if necessary. Her fur is chocolate-brown, curly (an uncommon condition), and dappled with faint, light spots. She is larger than Josun Varr, and very protective. She loves Skithugam music, though it drives the others crazy with its scratchy atonal melodies.
 fitness  awareness  creativity  reasoning  influence 
 4  3  2  3  3 
Skills: firearms 4, brawling 5, melee 3, investigation 2, composure 2, scanning 3, piloting (starships) 6, negotiation 3, composure 3
Gimmicks: claws, musclebound, toughness (1), maladroit, sure-paced, sure-climber, weak-willed

Tchavol Raq
Tchavol is the astronavigator on board the Spotlight. He is a tall, broad-shouldered Ul-Marian, with cream-colored fur and rare blue eyes. He is quiet, cold, and calculating. He has been a pirate and a smuggler all his life, having grown up on a pirate ship. He knows every bolt hole in every nearby system, but fears getting caught by the authorities, where his past might catch up to him.
 fitness  awareness  creativity  reasoning  influence 
 3  4  2  1  2 
Skills: firearms 4, brawling 3, melee 2, computers 5, composure 3, astronavigation 5
Gimmicks: claws, musclebound, toughness (1), maladroit, sure-paced, sure-climber, weak-willed

Orreval Jasurak
Orreval is a young Ul-Marian, the much younger brother of Heddid. He is a likely, strapping lad, with his sister’s curly fur, though his is of a lighter brown. Orreval is woefully inexperienced, and liable to be taken in by the most transparent con if others are not with him. On ship, he is the gofer and cargo-loader.
 fitness  awareness  creativity  reasoning  influence 
 3  4  2  1  2 
Skills: firearms 2, brawling 3, melee 2, streetwise 2, scanning 1, commodities 1, astronavigation 2, piloting (starships) 2
Gimmicks: claws, musclebound, toughness (1), maladroit, sure-paced, sure-climber, weak-willed

Jatch Mesur
Jatch is the ship’s gunner and engineer. He is a short, bandy-legged Ul-Marian, with patchy bald spots showing through his fur. Jatch is the eldest on the ship, and while he dislikes the smuggling and running, he keeps his mouth shut and deals with it. His special interest is Oreval, in whom he has seen promise, taking the young Ul-Marian under his wing.
 fitness  awareness  creativity  reasoning  influence 
 2  3  1  4  1 
Skills: firearms 2, brawling 3, melee 3, scanning 2, engineering 6, medicine 2, sciences 1
Gimmicks: claws, musclebound, toughness (1), maladroit, sure-paced, sure-climber, weak-willed

Hannin Guth
Hannin is the Spotlight’s scanner operator and resident handyman. He has a talent for taking anything broken and getting it running again. Hannin is seldom seen without a range of tools in his belt, but his personality is abrasive even for an Ul-Marian. His clothes are sloppy, his fur is unkempt and matted, and he seldom showers.
 fitness  awareness  creativity  reasoning  influence 
 4  3  2  4  1 
Skills: firearms 2, brawling 3, melee 3, composure 3, scanning 5, astronavigation 1, commodities 2, engineering 5, interrogation 3
Gimmicks: claws, musclebound, toughness (1), maladroit, sure-paced, sure-climber, weak-willed The Distributors

Maken Gee (Ul-Marian)
Maken is a slight, golden-furred Ul-Marian female who works as a translator for Policarpov Importing. She is the Ul-Marian runner who brings the drugs from the Spotlight of Justice onto the USU side of the station. She carries the vials wrapped around her belly under mono-elastic pressure bandages. The other guards inspect her bags while Jordana Hawthorne, the scanner operator, runs a scan of her body.
 fitness  awareness  creativity  reasoning  influence 
 2  4  3  2  1 
Skills: gambling 2, disguise 3, forgery 3, composure 2, streetwise 4, performance 2
Gimmicks: claws, musclebound, toughness (1), maladroit, sure-paced, sure-climber, weak-willed, criminal

Jordana Hawthorne (Human)
Jordana is a very pretty, flirtatious, dark-haired human with expensive tastes. Maken pays her a substantial amount of money weekly to ignore the items that she “imports” onto the USU side of the station. With this, she is free to indulge her predeliction for beautiful clothing, fine jewelry, lavish clubbing, and a stylish apartment. She neither knows nor cares about what Maken is bringing across the customs center. Maken was caught by Jordana on one of her runs almost a year ago—Maken paid Jordana to keep quiet. Now, Maken only travels to the USU side when Jordana Hawthorne is on duty.
 fitness  awareness  creativity  reasoning  influence 
 3  2  4  1  1 
Skills: computers 5, investigation 3, interrogation 3, design 5, commodities 5, seduction 3
Gimmicks: none

Aderi Lau Jennt (Migado)
Aderi Lau Jennt is a very wealthy criminal who lives ostentatiously as a playboy. His parents left him a large fortune, but his lavish lifestyle drained his coffers almost dry before he hit upon the idea of using his indolent lifestyle as a cover for criminal activities. He is very bright, but extraordinarily lazy, and very few know that he has, over the past few years, become a very effective criminal. He employs many people to do his dirty work, but they know of him only as Mr. Big—a sly self-reference to his Migadan physique, which his ignorant underlings assume refers to his criminal prominence.
 fitness  awareness  creativity  reasoning  influence 
 2  1  3  4  4 
Skills: finesse 2, gambling 2, interrogation 4, commodities 5, mesmerism 4, street cred 4
Gimmicks: reduced stamina, clumsy, constitution, toughness (1), psychokinesis, criminal Written by Clash Bowley

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