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CORPS™ to Active Exploits Conversion
Notes for converting characters from BTRC's CORPS system.
Contributor: Precis Intermedia @Created: Aug 20, 2004Modified: Jan 16, 2019System: Active Exploits Diceless

The following information should assist in moving characters from BTRC’s CORPS™ System to Active Exploits Diceless Roleplaying.

Abilities
Attributes in CORPS must be converted to abilities. First determine the abilities to which attributes correspond. If one is listed as non-existent, use your best judgement.

AE Ability CORPS Attribute 
fitness average of strength & agility 
awareness awareness* 
creativity non-existent 
reasoning awareness* 
influence will 
special abilities power 


* The total converted rating may be distributed between awareness and reasoning.

Some flairs may also be applied at the director’s discretion.

AE Flair CORPS Attribute 
fitness: muscle strength 
fitness: agility agility 


Next, consult the table below to determine the relevant ratings for each ability. The Discipline aspect is determined by the health attribute.

CORPS Rating Ability Special Ability Aspect 
1-2 -1 0 0 
3-4 0 +1 1 
5-6 0 +1 2 
7-9 +1 +2 3 
10-11 +2 +2 4 
12-15 +3 +2 5 
16-19 +4 +3 6 
20+ +5 +4 or +5 6 



Skills
Skill descriptions can either remain the same or be consolidated into skills from the AE core rules. Consult the table below to determine skill ratings.

CORPS Rating AE Rating 
0-2 unskilled 
3-4 novice 
5-7 proficient 
8+ expert 


Principles and Convictions
Some of CORPS’ advantages and disadvantages can be converted to AE’s principles or convictions. Simply consult the table below. Conviction ratings will need to be improvised by the director.

CORPS Ads/Disads AE Principles AE Convictions 
dependence faults temptations 
duty codes values 
psych lim faults temptations 
non-combatant codes values 
habitual behavior faults beliefs, fears, temptations, or triggers 


Gimmicks
Some of CORPS’ advantages and disadvantages can also be converted to AE’s gimmicks. Consult the table below.

CORPS Ads/Disads AE Gimmick 
authority authority 
contacts connections (or contacts*) 
enemies enemy 
fame prestige 
immortality immortality or longevity* 
pain tolerance tolerance to pain 
papers special license* 
toughness natural armor 
vulnerability vulnerability 
wealth wealth 


* Contacts, longevity, and special license are explained in CORPS: Diceless Conspiracy Roleplaying.




CORPS is a trademark of Blacksburg Tactical Research Center (BTRC) and available at www.btrc.net

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