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CORPS™ to Active Exploits Conversion Notes for converting characters from BTRC's CORPS system.
The following information should assist in moving characters from BTRC’s CORPS™ System to Active Exploits Diceless Roleplaying.
Abilities
Attributes in CORPS must be converted to abilities. First determine the abilities to which attributes correspond. If one is listed as non-existent, use your best judgement.
AE Ability | | CORPS Attribute | | fitness | | average of strength & agility | | awareness | | awareness* | | creativity | | non-existent | | reasoning | | awareness* | | influence | | will | | special abilities | | power | |
* The total converted rating may be distributed between awareness and reasoning.
Some flairs may also be applied at the director’s discretion.
AE Flair | | CORPS Attribute | | fitness: muscle | | strength | | fitness: agility | | agility | |
Next, consult the table below to determine the relevant ratings for each ability. The Discipline aspect is determined by the health attribute.
CORPS Rating | | Ability | | Special Ability | | Aspect | | 1-2 | | -1 | | 0 | | 0 | | 3-4 | | 0 | | +1 | | 1 | | 5-6 | | 0 | | +1 | | 2 | | 7-9 | | +1 | | +2 | | 3 | | 10-11 | | +2 | | +2 | | 4 | | 12-15 | | +3 | | +2 | | 5 | | 16-19 | | +4 | | +3 | | 6 | | 20+ | | +5 | | +4 or +5 | | 6 | |
Skills
Skill descriptions can either remain the same or be consolidated into skills from the AE core rules. Consult the table below to determine skill ratings.
CORPS Rating | | AE Rating | | 0-2 | | unskilled | | 3-4 | | novice | | 5-7 | | proficient | | 8+ | | expert | |
Principles and Convictions
Some of CORPS’ advantages and disadvantages can be converted to AE’s principles or convictions. Simply consult the table below. Conviction ratings will need to be improvised by the director.
CORPS Ads/Disads | | AE Principles | | AE Convictions | | dependence | | faults | | temptations | | duty | | codes | | values | | psych lim | | faults | | temptations | | non-combatant | | codes | | values | | habitual behavior | | faults | | beliefs, fears, temptations, or triggers | |
Gimmicks
Some of CORPS’ advantages and disadvantages can also be converted to AE’s gimmicks. Consult the table below.
CORPS Ads/Disads | | AE Gimmick | | authority | | authority | | contacts | | connections (or contacts*) | | enemies | | enemy | | fame | | prestige | | immortality | | immortality or longevity* | | pain tolerance | | tolerance to pain | | papers | | special license* | | toughness | | natural armor | | vulnerability | | vulnerability | | wealth | | wealth | |
* Contacts, longevity, and special license are explained in CORPS: Diceless Conspiracy Roleplaying.
CORPS is a trademark of Blacksburg Tactical Research Center (BTRC) and available at www.btrc.net
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