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Action! System™ to Active Exploits Conversion
Notes for converting characters from Action! System.
Contributor: Precis Intermedia @Created: Aug 20, 2004Modified: Jan 16, 2019System: Active Exploits Diceless

The following information should assist in moving characters from Action! System™ to Active Exploits Diceless Roleplaying.

Abilities
Stats in Action! System must be converted to abilities. First determine the abilities to which stats correspond. If one is listed as non-existent, use your best judgement.

AE Ability Action! System Stat 
fitness average of strength and reflexes 
awareness awareness 
creativity non-existent 
reasoning intellect 
influence presence 
special abilities most likely non-existent 


Some flairs may also be applied at the director’s discretion.

AE Flair Action! System Stat 
fitness: muscle strength 
fitness: dexterity reflexes 
fitness: agility reflexes 
awareness acute/impaired sense* 
influence: appearance attractive/unattractive* 
reasoning: memory eidetic memory/forgetful* 

* Use your best judgement when characters possess the indicated Action! System traits.

Next, consult the table below to determine the relevant ratings for each ability. The Discipline aspect is determined by the will stat.

Action! System Rating Ability Special Ability Aspect 
0-1 -1 0 0 
2-3 0 0 1 
4-5 +1 +1 2 
6-7 +2 +2 3 
8-9 +3 +3 4 
10 +4 +4 5 
11+ +5 +5 6 



Skills
Skill descriptions can either remain the same or be consolidated into skills from the AE core rules. Consult the table below to determine skill ratings.

Action! System Rating AE Rating 
0 unskilled 
1-2 novice 
3-6 proficient 
5+ expert 


Principles and Convictions
Action! System’s traits can be converted to AE’s principles or convictions. Simply consult the table below.

Action! System Trait AE Principle AE Conviction 
addiction faults temptations 
duty codes beliefs or values 
honest codes values 
secret faults beliefs or fears 
psychological disadvantage faults beliefs, fears, temptations, or triggers 


Consult the table below to determine a conviction’s rating.

Action! System Trait Rating AE Conviction Rating 
inconvenience habit 
hardship commitment 
peril compulsion 



Gimmicks
Some of Action! System’s traits can also be converted to AE’s gimmicks. Consult the table below.

Action! System Trait/Tag AE Gimmick 
ally connections 
danger sense peripheral vision 
dependent dependent 
enemy enemies 
famous prestige 
follower lackies 
good sense of direction internal compass 
good sense of time internal clock 
high pain threshold tolerance to pain 
immunity immunity 
infamous prestige 
life experience jack of all trades 
membership authority 
wealthy wealth 



Action! System copyright 2001-2003 by Gold Rush Games. All rights reserved. ‘Action! System’ and the Action! System logo are trademarks of Gold Rush Games and are used with permission. Action! System rules created by Mark Arsenault & Patrick Sweeney. Action! System Core Rules written by Mark Arsenault, Patrick Sweeney & Ross Winn.

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