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Action! System™ to Active Exploits Conversion Notes for converting characters from Action! System.
The following information should assist in moving characters from Action! System™ to Active Exploits Diceless Roleplaying.
Abilities
Stats in Action! System must be converted to abilities. First determine the abilities to which stats correspond. If one is listed as non-existent, use your best judgement.
AE Ability | | Action! System Stat | |
fitness | | average of strength and reflexes | |
awareness | | awareness | |
creativity | | non-existent | |
reasoning | | intellect | |
influence | | presence | |
special abilities | | most likely non-existent | |
Some flairs may also be applied at the director’s discretion.
AE Flair | | Action! System Stat | |
fitness: muscle | | strength | |
fitness: dexterity | | reflexes | |
fitness: agility | | reflexes | |
awareness | | acute/impaired sense* | |
influence: appearance | | attractive/unattractive* | |
reasoning: memory | | eidetic memory/forgetful* | |
* Use your best judgement when characters possess the indicated Action! System traits.
Next, consult the table below to determine the relevant ratings for each ability. The Discipline aspect is determined by the will stat.
Action! System Rating | | Ability | | Special Ability | | Aspect | | 0-1 | | -1 | | 0 | | 0 | | 2-3 | | 0 | | 0 | | 1 | | 4-5 | | +1 | | +1 | | 2 | | 6-7 | | +2 | | +2 | | 3 | | 8-9 | | +3 | | +3 | | 4 | | 10 | | +4 | | +4 | | 5 | | 11+ | | +5 | | +5 | | 6 | |
Skills
Skill descriptions can either remain the same or be consolidated into skills from the AE core rules. Consult the table below to determine skill ratings.
Action! System Rating | | AE Rating | |
0 | | unskilled | |
1-2 | | novice | |
3-6 | | proficient | |
5+ | | expert | |
Principles and Convictions
Action! System’s traits can be converted to AE’s principles or convictions. Simply consult the table below.
Action! System Trait | | AE Principle | | AE Conviction | |
addiction | | faults | | temptations | |
duty | | codes | | beliefs or values | |
honest | | codes | | values | |
secret | | faults | | beliefs or fears | |
psychological disadvantage | | faults | | beliefs, fears, temptations, or triggers | |
Consult the table below to determine a conviction’s rating.
Action! System Trait Rating | | AE Conviction Rating | |
inconvenience | | habit | |
hardship | | commitment | |
peril | | compulsion | |
Gimmicks
Some of Action! System’s traits can also be converted to AE’s gimmicks. Consult the table below.
Action! System Trait/Tag | | AE Gimmick | |
ally | | connections | |
danger sense | | peripheral vision | |
dependent | | dependent | |
enemy | | enemies | |
famous | | prestige | |
follower | | lackies | |
good sense of direction | | internal compass | |
good sense of time | | internal clock | |
high pain threshold | | tolerance to pain | |
immunity | | immunity | |
infamous | | prestige | |
life experience | | jack of all trades | |
membership | | authority | |
wealthy | | wealth | |
Action! System copyright 2001-2003 by Gold Rush Games. All rights reserved. ‘Action! System’ and the Action! System logo are trademarks of Gold Rush Games and are used with permission. Action! System rules created by Mark Arsenault & Patrick Sweeney. Action! System Core Rules written by Mark Arsenault, Patrick Sweeney & Ross Winn.
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