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Star Frontiers
The aliens and creatures of Alpha Dawn
Contributor: Collaborative UserCreated: May 19, 2009Modified: May 24, 2009System: HardNova ][

Star Frontiers Alpha Dawn These are the aliens from Star Frontiers Alpha Dawn. I also have Zebulon’s Guide and Starfrontiersman 1-6, but chose not to do the material there, not because of quality issues, but because I wanted to move on to other conversions. If you enjoy this conversion and would be interested in seeing more of the Star Frontiers material, let me know and I’ll work on it. These conversions are meant for the enjoyment of those who own the Star Frontiers Alpha Dawn boxed set published by TSR. No ownership is claimed or implied. All of these conversions assume you have Hard Nova II, Earth AD, and Genre Diversion I and their various products. To create an NPC, use the Typical NPC Stats and Required Gimmicks from the race and then add to it a PSA Skill Package. Player Character Alien Races Human Typical NPC Stats: Fitness ( 2 ) Awareness ( 2 ) Creativity ( 2 ) Reasoning ( 2 ) Influence ( 2 ) Dralasite Limitations: influence 4 Gimmicks- Required: color-blindness, heightened smell, amorphous, appendages*, telepathic sense Gimmicks- Optional: cultural, air filtration, constitution, elasticity, scent masking, scent trail, distinctive odor, stench * Notes: dralasites can grow extra limbs as needed, up to a number equal to their fitness Typical NPC Stats: Fitness ( 2 ) Awareness ( 4 ) Creativity ( 3 ) Reasoning ( 2 ) Influence ( 2 ) Vrusk Limitations: creativity 3 Gimmicks- Required: expert (investigation- social)*, appendages (extra legs), dextrous, logic, oversized Gimmicks- Optional: cultural, carapace, climber, fast paced, musclebound, sure-footed * Notes: vrusk are extremely adept observing and quickly understanding social interactions of other species Typical NPC Stats: Fitness ( 3 ) Awareness ( 3 ) Creativity ( 1 ) Reasoning ( 4 ) Influence ( 1 ) Yazirian Limitations: fitness 4 Gimmicks- Required: enmity or vendetta*, gliding, night vision, light sensitivity, rage Gimmicks- Optional: cultural, climber, dextrous, fur, multidextrous, musclebound, oversized * Notes: yazirians always dedicate their lives to opposing a life enemy- this can be anything from an individual, a species, a disease they seek to cure, an equation they seek to solve, etc; take vendetta or enmity, whichever is appropriate, to reflect this Typical NPC Stats: Fitness ( 2 ) Awareness ( 2 ) Creativity ( 2 ) Reasoning ( 2 ) Influence ( 2 ) NPC Alien Races Sathar Notes: if using Star Frontiers races in the Hard Nova universe, or vise versa, the Sathar could easily be a hereto unknown type of the Ruthdii- possibly a new offshoot created through transgenic engineering by the Orvol Typical NPC Stats: Fitness ( 2 ) Awareness ( 4 ) Creativity ( 2 ) Reasoning ( 2 ) Influence ( 3 ) Skills: (in addition to their chose PSA) espionage 3, memory assault 3, mesmerism 6 Gimmicks: aggressive, code (never be captured alive), compound vision, devious, discrimination, maladroit, multilingual, telepathy Ul-Mor *Notes: the Ul-Mor are a primitive species native to Volturnus- as such, they do not get a PSA, but use the skills listed below Typical NPC Stats: Fitness ( 2 ) Awareness ( 3 ) Creativity ( 2 ) Reasoning ( 2 ) Influence ( 2 ) Skills: archery 3, athletics 5, brawling 4, composure 4, melee 5, riding 3, survival 4, tracking 4 Gimmicks: nomad, pious, enmity (Sathar), incommunicado, primitive, appendages (tentacles), enhanced communication (sign language), heightened touch, night vision, maladroit, telepathy, contact PSA Skill Packages Military Attribute Adjustments: +1 Fitness Skills: athletics 4, brawling 4, composure 4, demolitions 3, firearms 5, intimidation 2, melee 3, piloting (ground) 3, tactics 4 Gimmicks: authority- USU, marksman, military rank Biosocial- Explorer or Field Scientist Attribute Adjustments: +1 Awareness Skills: astronavigation 5, commodities 4, communications 3, composure 4, investigation 5, piloting (ground) 4, piloting (starships) 4, scanning 4, sciences 4, survival 5, tracking 5 Gimmicks: multilingual, nomad, outdoorsman Biosocial- Doctor Attribute Adjustments: +1 Reasoning or +1 Influence Skills: academics 3, advanced sciences 4, biomechanics 4, composure 2, computers 3, general knowledge 3, investigation 3, medicine 5, psychology 4, sciences 5 Starship Attribute Adjustments: +1 Reasoning Skills: advanced engineering 4, astronavigation 4, communications 4, composure 4, gunnery 4, piloting (spacecraft) 4, piloting (starships) 5, scanning 5, zero-g 3 Gimmicks: authority- USU, military rank, starship owner or starshipper Technical Attribute Adjustments: +1 Reasoning Skills: composure 2, computers 4, design 3, electrical 5, engineering 3, jury rig 5, mechanics 5, mechatronics 4, piloting (aircraft) 2, piloting (ground) 3, piloting (spacecraft) 3, sciences 3, security systems 4 Volturnian Creatures Note that creatures are only given the gimmicks that make them unusual or dangerous. Gimmicks like maladroit, incommunicado, aggressive, predatory appearance, etc were left off as they are generally assumed to be a part of every creature. Also, all creature write ups are fashioned after the creature write ups in Earth AD 2. Army Rat Fitness ( 1 ) Awareness ( 2 ) Skills: athletics 2, brawling 2, scavenging 2, stealth 2, survival 2 Gimmicks: biting, climber, infectious, undersized Burrower Snake Fitness ( 1 ) Awareness ( 3 ) Skills: athletics 3, brawling 3, stealth 3, survival 2, tracking 3 Gimmicks: biting, clumsy, quick synapses, tunneling, undersized, venomous attack Dropper Fitness ( 1 ) Awareness ( 2 ) Skills: athletics 2, brawling 5, stealth 4, survival 4 Gimmicks: acid touch, air filtration, amorphous, bestial grip, camouflage, climber, toughness (6), undersized Flitter Fitness ( 1 ) Awareness ( 3 ) Skills: athletics 2, brawling 2, stealth 4, survival 4 Gimmicks: biting, flight, infectious, undersized Funnel Worm Fitness ( 5 ) Awareness ( 3 ) Skills: athletics 5, brawling 5, stealth 3, survival 6 Gimmicks: camouflage, jaws, musclebound, oversized, toughness (4), tunneling Hydra Fitness ( 5 ) Awareness ( 3 ) Skills: athletics 4, brawling 5, survival 3, tracking 5 Gimmicks: air filtration, appendages (extra heads), constitution, musclebound, oversized, spines, toughness (5) Jawfish Fitness ( 4 ) Awareness ( 2 ) Skills: athletics 3, brawling 5, stealth 3, survival 4, swimming 5 Gimmicks: aquatic, jaws, oversized, toughness (2), waterskin Land Whale Fitness ( 5 ) Awareness ( 2 ) Skills: athletics 2, brawling 6 Gimmicks: appendages (legs), clumsy, extra tough, jaws, musclebound, oversized, special weapon (kick: +4 INJ; charge: +6 INJ), toughness (4) Loper Fitness ( 4 ) Awareness ( 2 ) Skills: athletics 6, brawling 2, survival 3 Gimmicks: biting, claws, fast paced, musclebound, toughness (4) Magma Monster Fitness ( 5 ) Awareness ( 3 ) Skills: athletics 2, brawling 2, stealth 3, survival 4 Gimmicks: amorphous, burning touch, clumsy, environmental dependency (magma), toughness (4), tunneling Megasaurus Fitness ( 5 ) Awareness ( 4 ) Skills: athletics 3, brawling 4, stealth 2, survival 3, tracking 3 Gimmicks: claws, jaws, musclebound, night vision, predatorial response, quick synapses, toughness (3) Mutating Fungus Fitness ( 1 ) Awareness ( 1 ) Skills: athletics 1, brawling 1, stealth 5, tracking 1 Gimmicks: air filtration, amorphous, camouflage, climbing, clumsy, ganglion, inflict paralysis, photosynthetic skin, special weapon (decomposing attack causes 1 INJ per hour) Queequeg Fitness ( 4 ) Awareness ( 3 ) Skills: athletics 3, brawling 4, stealth 3, survival 4, tracking 4 Gimmicks: biting, compound vision, quick synapses, special weapon (harpoon does 2 INJ), sure-footed, toughness (4) Quickdeath Fitness ( 4 ) Awareness ( 4 ) Skills: athletics 4, brawling 5, stealth 3, survival 4, tracking 5 Gimmicks: appendages (tentacles), camouflage, claws, climbing, compound vision, fast paced, jaws, predatorial response, quick synapses, toughness (3), venomous attack Rastie Fitness ( 3 ) Awareness ( 2 ) Skills: athletics 3, brawling 3, stealth 2, survival 3, tracking 3 Gimmicks: biting, dextrous, night vision, predatory tracking, undersized Sand Shark Fitness ( 4 ) Awareness ( 4 ) Skills: athletics 5, brawling 5, stealth 3, survival 4, tracking 5 Gimmicks: heightened touch, jaws, musclebound, oversized, predatory smell, terrible vision, toughness (4), tunneling Shovelmouth Fitness ( 3 ) Awareness ( 3 ) Skills: athletics 3, brawling 2, survival 3 Gimmicks: biting, night vision, special weapon (trample attack causes 2 INJ) Slither Fitness ( 4 ) Awareness ( 2 ) Skills: athletics 4, brawling 7, stealth 5, survival 5, tracking 3 Gimmicks: acid attack, appendages (legs), biting, camouflage, climber, clumsy, toughness (3) Strangler Chute Fitness ( 4 ) Awareness ( 2 ) Skills: athletics 2, brawling 2, survival 2 Gimmicks: acid touch, appendages (tentacles), bestial grip, clumsy, electrical discharge, flight, ganglion, oversized, toughness (1) Tomar’s Horse Fitness ( 4 ) Awareness ( 2 ) Skills: athletics 5, brawling 4, stealth 3, survival 4, tracking 3 Gimmicks: biting, fast paced, musclebound, predatory smell, special weapon (trample attack causes 2 INJ) Volturnian Cave Bear Fitness ( 5 ) Awareness ( 4 ) Skills: athletics 3, brawling 6, swimming 2, survival 4, tracking 2 Gimmicks: biting, claws, musclebound, night vision, oversized, toughness (3) Winged Ripper Fitness ( 3 ) Awareness ( 5 ) Skills: athletics 4, brawling 4, survival 5, tracking 6 Gimmicks: biting, fast paced, flight, optical ranging, predatorial response

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