
Star Frontiers Alpha Dawn


These are the aliens from Star Frontiers Alpha Dawn. I also have Zebulon’s Guide and Starfrontiersman 1-6, but chose not to do the material there, not because of quality issues, but because I wanted to move on to other conversions. If you enjoy this conversion and would be interested in seeing more of the Star Frontiers material, let me know and I’ll work on it.


These conversions are meant for the enjoyment of those who own the Star Frontiers Alpha Dawn boxed set published by TSR. No ownership is claimed or implied. All of these conversions assume you have Hard Nova II, Earth AD, and Genre Diversion I and their various products.


To create an NPC, use the Typical NPC Stats and Required Gimmicks from the race and then add to it a PSA Skill Package.


Player Character Alien Races

Human

Typical NPC Stats:


Fitness ( 2 ) Awareness ( 2 ) Creativity ( 2 ) Reasoning ( 2 ) Influence ( 2 )


Dralasite

Limitations: influence 4

Gimmicks- Required: color-blindness, heightened smell, amorphous, appendages*, telepathic sense

Gimmicks- Optional: cultural, air filtration, constitution, elasticity, scent masking, scent trail, distinctive odor, stench

* Notes: dralasites can grow extra limbs as needed, up to a number equal to their fitness

Typical NPC Stats:


Fitness ( 2 ) Awareness ( 4 ) Creativity ( 3 ) Reasoning ( 2 ) Influence ( 2 )


Vrusk

Limitations: creativity 3

Gimmicks- Required: expert (investigation- social)*, appendages (extra legs), dextrous, logic, oversized

Gimmicks- Optional: cultural, carapace, climber, fast paced, musclebound, sure-footed

* Notes: vrusk are extremely adept observing and quickly understanding social interactions of other species

Typical NPC Stats:


Fitness ( 3 ) Awareness ( 3 ) Creativity ( 1 ) Reasoning ( 4 ) Influence ( 1 )


Yazirian

Limitations: fitness 4

Gimmicks- Required: enmity or vendetta*, gliding, night vision, light sensitivity, rage

Gimmicks- Optional: cultural, climber, dextrous, fur, multidextrous, musclebound, oversized

* Notes: yazirians always dedicate their lives to opposing a life enemy- this can be anything from an individual, a species, a disease they seek to cure, an equation they seek to solve, etc; take vendetta or enmity, whichever is appropriate, to reflect this

Typical NPC Stats:


Fitness ( 2 ) Awareness ( 2 ) Creativity ( 2 ) Reasoning ( 2 ) Influence ( 2 )


NPC Alien Races

Sathar

Notes: if using Star Frontiers races in the Hard Nova universe, or vise versa, the Sathar could easily be a hereto unknown type of the Ruthdii- possibly a new offshoot created through transgenic engineering by the Orvol

Typical NPC Stats:


Fitness ( 2 ) Awareness ( 4 ) Creativity ( 2 ) Reasoning ( 2 ) Influence ( 3 )

Skills: (in addition to their chose PSA) espionage 3, memory assault 3, mesmerism 6

Gimmicks: aggressive, code (never be captured alive), compound vision, devious, discrimination, maladroit, multilingual, telepathy


Ul-Mor

*Notes: the Ul-Mor are a primitive species native to Volturnus- as such, they do not get a PSA, but use the skills listed below

Typical NPC Stats:


Fitness ( 2 ) Awareness ( 3 ) Creativity ( 2 ) Reasoning ( 2 ) Influence ( 2 )

Skills: archery 3, athletics 5, brawling 4, composure 4, melee 5, riding 3, survival 4, tracking 4

Gimmicks: nomad, pious, enmity (Sathar), incommunicado, primitive, appendages (tentacles), enhanced communication (sign language), heightened touch, night vision, maladroit, telepathy, contact



PSA Skill Packages

Military

Attribute Adjustments: +1 Fitness

Skills: athletics 4, brawling 4, composure 4, demolitions 3, firearms 5, intimidation 2, melee 3, piloting (ground) 3, tactics 4

Gimmicks: authority- USU, marksman, military rank


Biosocial- Explorer or Field Scientist

Attribute Adjustments: +1 Awareness

Skills: astronavigation 5, commodities 4, communications 3, composure 4, investigation 5, piloting (ground) 4, piloting (starships) 4, scanning 4, sciences 4, survival 5, tracking 5

Gimmicks: multilingual, nomad, outdoorsman


Biosocial- Doctor

Attribute Adjustments: +1 Reasoning or +1 Influence

Skills: academics 3, advanced sciences 4, biomechanics 4, composure 2, computers 3, general knowledge 3, investigation 3, medicine 5, psychology 4, sciences 5


Starship

Attribute Adjustments: +1 Reasoning

Skills: advanced engineering 4, astronavigation 4, communications 4, composure 4, gunnery 4, piloting (spacecraft) 4, piloting (starships) 5, scanning 5, zero-g 3

Gimmicks: authority- USU, military rank, starship owner or starshipper


Technical

Attribute Adjustments: +1 Reasoning

Skills: composure 2, computers 4, design 3, electrical 5, engineering 3, jury rig 5, mechanics 5, mechatronics 4, piloting (aircraft) 2, piloting (ground) 3, piloting (spacecraft) 3, sciences 3, security systems 4



Volturnian Creatures


Note that creatures are only given the gimmicks that make them unusual or dangerous. Gimmicks like maladroit, incommunicado, aggressive, predatory appearance, etc were left off as they are generally assumed to be a part of every creature. Also, all creature write ups are fashioned after the creature write ups in Earth AD 2.


Army Rat

Fitness ( 1 )
Awareness ( 2 )

Skills: athletics 2, brawling 2, scavenging 2, stealth 2, survival 2

Gimmicks: biting, climber, infectious, undersized


Burrower Snake

Fitness ( 1 )
Awareness ( 3 )

Skills: athletics 3, brawling 3, stealth 3, survival 2, tracking 3

Gimmicks: biting, clumsy, quick synapses, tunneling, undersized, venomous attack


Dropper

Fitness ( 1 )
Awareness ( 2 )

Skills: athletics 2, brawling 5, stealth 4, survival 4

Gimmicks: acid touch, air filtration, amorphous, bestial grip, camouflage, climber, toughness (6), undersized


Flitter

Fitness ( 1 )
Awareness ( 3 )

Skills: athletics 2, brawling 2, stealth 4, survival 4

Gimmicks: biting, flight, infectious, undersized


Funnel Worm

Fitness ( 5 )
Awareness ( 3 )

Skills: athletics 5, brawling 5, stealth 3, survival 6

Gimmicks: camouflage, jaws, musclebound, oversized, toughness (4), tunneling


Hydra

Fitness ( 5 )
Awareness ( 3 )

Skills: athletics 4, brawling 5, survival 3, tracking 5

Gimmicks: air filtration, appendages (extra heads), constitution, musclebound, oversized, spines, toughness (5)


Jawfish

Fitness ( 4 )
Awareness ( 2 )

Skills: athletics 3, brawling 5, stealth 3, survival 4, swimming 5

Gimmicks: aquatic, jaws, oversized, toughness (2), waterskin


Land Whale

Fitness ( 5 )
Awareness ( 2 )

Skills: athletics 2, brawling 6

Gimmicks: appendages (legs), clumsy, extra tough, jaws, musclebound, oversized, special weapon (kick: +4 INJ; charge: +6 INJ), toughness (4)


Loper

Fitness ( 4 )
Awareness ( 2 )

Skills: athletics 6, brawling 2, survival 3

Gimmicks: biting, claws, fast paced, musclebound, toughness (4)


Magma Monster

Fitness ( 5 )
Awareness ( 3 )

Skills: athletics 2, brawling 2, stealth 3, survival 4

Gimmicks: amorphous, burning touch, clumsy, environmental dependency (magma), toughness (4), tunneling


Megasaurus

Fitness ( 5 )
Awareness ( 4 )

Skills: athletics 3, brawling 4, stealth 2, survival 3, tracking 3

Gimmicks: claws, jaws, musclebound, night vision, predatorial response, quick synapses, toughness (3)


Mutating Fungus

Fitness ( 1 )
Awareness ( 1 )

Skills: athletics 1, brawling 1, stealth 5, tracking 1

Gimmicks: air filtration, amorphous, camouflage, climbing, clumsy, ganglion, inflict paralysis, photosynthetic skin, special weapon (decomposing attack causes 1 INJ per hour)


Queequeg

Fitness ( 4 )
Awareness ( 3 )

Skills: athletics 3, brawling 4, stealth 3, survival 4, tracking 4

Gimmicks: biting, compound vision, quick synapses, special weapon (harpoon does 2 INJ), sure-footed, toughness (4)


Quickdeath

Fitness ( 4 )
Awareness ( 4 )

Skills: athletics 4, brawling 5, stealth 3, survival 4, tracking 5

Gimmicks: appendages (tentacles), camouflage, claws, climbing, compound vision, fast paced, jaws, predatorial response, quick synapses, toughness (3), venomous attack


Rastie

Fitness ( 3 )
Awareness ( 2 )

Skills: athletics 3, brawling 3, stealth 2, survival 3, tracking 3

Gimmicks: biting, dextrous, night vision, predatory tracking, undersized


Sand Shark

Fitness ( 4 )
Awareness ( 4 )

Skills: athletics 5, brawling 5, stealth 3, survival 4, tracking 5

Gimmicks: heightened touch, jaws, musclebound, oversized, predatory smell, terrible vision, toughness (4), tunneling


Shovelmouth

Fitness ( 3 )
Awareness ( 3 )

Skills: athletics 3, brawling 2, survival 3

Gimmicks: biting, night vision, special weapon (trample attack causes 2 INJ)


Slither

Fitness ( 4 )
Awareness ( 2 )

Skills: athletics 4, brawling 7, stealth 5, survival 5, tracking 3

Gimmicks: acid attack, appendages (legs), biting, camouflage, climber, clumsy, toughness (3)


Strangler Chute

Fitness ( 4 )
Awareness ( 2 )

Skills: athletics 2, brawling 2, survival 2

Gimmicks: acid touch, appendages (tentacles), bestial grip, clumsy, electrical discharge, flight, ganglion, oversized, toughness (1)


Tomar’s Horse

Fitness ( 4 )
Awareness ( 2 )

Skills: athletics 5, brawling 4, stealth 3, survival 4, tracking 3

Gimmicks: biting, fast paced, musclebound, predatory smell, special weapon (trample attack causes 2 INJ)


Volturnian Cave Bear

Fitness ( 5 )
Awareness ( 4 )

Skills: athletics 3, brawling 6, swimming 2, survival 4, tracking 2

Gimmicks: biting, claws, musclebound, night vision, oversized, toughness (3)


Winged Ripper

Fitness ( 3 )
Awareness ( 5 )

Skills: athletics 4, brawling 4, survival 5, tracking 6

Gimmicks: biting, fast paced, flight, optical ranging, predatorial response

