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MasterBook to genreDiversion 3E
Notes for converting characters from MasterBook and Shatterzone.
Contributor: Precis Intermedia *Created: Jul 22, 2010Modified: Sep 23, 2020System: genreDiversion 3E

The following information should assist in moving characters from MasterBook and Shatterzone to genreDiversion 3E. Both of these games were originally published by West End Games, but are now trademarks of Precis Intermedia and their contents copyrighted by Precis Intermedia. Unless otherwise noted, Shatterzone specifications are the same as those for MasterBook. Abilities
•  Attributes in MasterBook must be converted to genereDiversion abilities. First determine the abilities to which MasterBook attributes correspond. This is done by consulting the table below. You may need to adjust the awareness rating for animals, since intellect isn’t an exact translation.
 GD3E Ability  MasterBook Attributes(s) 
 Fitness  Average of Agility, Dexterity, Strength, and Endurance 
 Awareness  Intellect 
 Creativity  Confidence 
 Reasoning  Mind 
 Influence  Average of Charisma and Confidence 

•  Next, consult the table below to determine the relevant ratings for each ability.
 MasterBook Rating  GD3E Rating 
 Less than 5  0 
 5 to 6  1 
 7 to 8  2 
 9 to 10  3 
 11 to 12  4 
 13  5 
 More than 13  6 (add 1 for every 2 above 14) 

•  Go back and convert the individual ratings for agility, dexterity, strength, and endurance. If they are different from the averaged fitness rating, add the following gimmicks to compensate:
•  If converted agility is higher than fitness, add the agile gimmick with a defined value equal to the difference.
•  If converted agility is less than fitness, add the clumsy gimmick with a defined value equal to the difference.
•  If converted dexterity is higher than fitness, add the dextrous gimmick with a defined value equal to the difference.
•  If converted dexterity is less than fitness, add the maladroit gimmick with a defined value equal to the difference.
•  If converted strength is higher than fitness, add the musclebound gimmick with a defined value equal to the difference.
•  If converted strength is less than fitness, add the weak gimmick with a defined value equal to the difference.
•  If converted endurance is higher than fitness, add either the fortitude or endurance gimmick with a defined value equal to the difference.
•  If converted endurance is less than fitness, add either the frail or short-winded gimmick with a defined value equal to the difference.
Pursuits
•  MasterBook refers to pursuits as skills. Skill descriptions can either remain the same or be consolidated into pursuits from the genreDiversion rules. Consult the table below to determine pursuit ratings.
 MasterBook Adds  GD3E Rating 
 0  Basic Knowledge (0) 
 1 or 2  Proficiency (+1) 
 3  Specialty (+2) 
 4 or 5  Mastery (+3) 
 6 or more  Grand-Mastery (+4)* 
* See Bold & Brave or Bloodshadows Third Edition
Gimmicks
•  Most of MasterBook’s advantages and compensations can be converted to genreDiversion’s gimmicks. Others can be applied directly, such as giving the character the appropriate equipment or adding a new pursuit.
 MasterBook Advantage  GD3E Gimmick 
 Contacts  Contacts 
 Fame  Prestige 
 Wealth  Wealthy 
 Accelerated Healing  Regeneration 
 Breathe Water  Water-Breathing 
 Combat Sense  Intuitive 
 Fast  Quick 
 Infravision/Ultravision  Night Vision 
 Natural Hand to Hand Weapons  Natural Weapons 
 Natural Ranged Weapons  Natural Weapons 
 Toughened Skin  Natural Protection & Vulnerability 
 Environmental Immunity  Impervious 
 Hardiness  Endurance 
 Natural Armor  Natural Protection 
 MasterBook Compensation  GD3E Gimmick 
 Age  Constitution 
 Bigotry  Intolerant 
 Enemy  Enemies 
 Handicap  Stunted Ability 
 Infamy  Fugitive 
 Prejudice  Intolerant 
 Poverty  Poor 
 Learning Curve  Stunted Ability 
 Achilles’ Heel  Vulnerability 
Difficulty Values
•  MasterBook’s difficulty numbers can be converted to genreDiversion difficulty ratings by referring to the table below. Note that Shatterzone difficulty values are slightly different, but they should convert without much issue.
 MasterBook DN  GD3E Difficulty 
 2  6 
 6  8 
 9  10 
 13  12 
 16  14 
 19  16 
 23  18 
 25  20 
Damage and Armor Values
•  MasterBook’s damage and armor values can be converted to genreDiversion ratings. Consult the tables below.
 MasterBook Damage  GD3E Damage 
 STR+1 to STR+3  +1fat 
 STR+4 to STR+7  +2fat or +1inj 
 STR+8 to STR+9  +3fat or +2inj 
 STR+10 to STR+11  +4fat or +3inj 
 14  1inj 
 15 to 17  2inj 
 18 to 20  3inj 
 21 to 22  4inj 
 23 to 24  5inj 
 25  6inj 
 26 or more  7inj or more 
 MasterBook Armor  GD3E Protection 
 TOU+1 to TOU+4  +1 Padding 
 TOU+5  +2 Padding 
 TOU+6 Archaic  +3 Armor 
 TOU+6 Modern  +2 Padding & +2 Armor 
 TOU+7 Archaic  +2 Padding & +2 Armor 
 TOU+7 Modern  +3 Padding & +3 Armor 
 TOU+8 Archaic  +2 Padding & +3 Armor 
 TOU+8 Modern  +2 Padding & +4 Armor 
 TOU+9  +2 Padding & +4 Armor 
 TOU+10  +4 Padding & +4 Armor 

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