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MasterBook to genreDiversion 3E Notes for converting characters from MasterBook and Shatterzone.
 The following information should assist in moving characters from MasterBook and Shatterzone to genreDiversion 3E. Both of these games were originally published by West End Games, but are now trademarks of Precis Intermedia and their contents copyrighted by Precis Intermedia. Unless otherwise noted, Shatterzone specifications are the same as those for MasterBook.

Abilities
• | Attributes in MasterBook must be converted to genereDiversion abilities. First determine the abilities to which MasterBook attributes correspond. This is done by consulting the table below. You may need to adjust the awareness rating for animals, since intellect isn’t an exact translation.
 | GD3E Ability | | | MasterBook Attributes(s) | | | Fitness | | | Average of Agility, Dexterity, Strength, and Endurance | | | Awareness | | | Intellect | | | Creativity | | | Confidence | | | Reasoning | | | Mind | | | Influence | | | Average of Charisma and Confidence | |
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 • | Next, consult the table below to determine the relevant ratings for each ability.
 | MasterBook Rating | | | GD3E Rating | | | Less than 5 | | | 0 | | | 5 to 6 | | | 1 | | | 7 to 8 | | | 2 | | | 9 to 10 | | | 3 | | | 11 to 12 | | | 4 | | | 13 | | | 5 | | | More than 13 | | | 6 (add 1 for every 2 above 14) | |
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 • | Go back and convert the individual ratings for agility, dexterity, strength, and endurance. If they are different from the averaged fitness rating, add the following gimmicks to compensate:
 • | If converted agility is higher than fitness, add the agile gimmick with a defined value equal to the difference. |
 • | If converted agility is less than fitness, add the clumsy gimmick with a defined value equal to the difference. |
 • | If converted dexterity is higher than fitness, add the dextrous gimmick with a defined value equal to the difference. |
 • | If converted dexterity is less than fitness, add the maladroit gimmick with a defined value equal to the difference. |
 • | If converted strength is higher than fitness, add the musclebound gimmick with a defined value equal to the difference. |
 • | If converted strength is less than fitness, add the weak gimmick with a defined value equal to the difference. |
 • | If converted endurance is higher than fitness, add either the fortitude or endurance gimmick with a defined value equal to the difference. |
 • | If converted endurance is less than fitness, add either the frail or short-winded gimmick with a defined value equal to the difference. |
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Pursuits
• | MasterBook refers to pursuits as skills. Skill descriptions can either remain the same or be consolidated into pursuits from the genreDiversion rules. Consult the table below to determine pursuit ratings.
 | MasterBook Adds | | | GD3E Rating | | | 0 | | | Basic Knowledge (0) | | | 1 or 2 | | | Proficiency (+1) | | | 3 | | | Specialty (+2) | | | 4 or 5 | | | Mastery (+3) | | | 6 or more | | | Grand-Mastery (+4)* | |
* See Bold & Brave or Bloodshadows Third Edition |
Gimmicks
• | Most of MasterBook’s advantages and compensations can be converted to genreDiversion’s gimmicks. Others can be applied directly, such as giving the character the appropriate equipment or adding a new pursuit.
 | MasterBook Advantage | | | GD3E Gimmick | | | Contacts | | | Contacts | | | Fame | | | Prestige | | | Wealth | | | Wealthy | | | Accelerated Healing | | | Regeneration | | | Breathe Water | | | Water-Breathing | | | Combat Sense | | | Intuitive | | | Fast | | | Quick | | | Infravision/Ultravision | | | Night Vision | | | Natural Hand to Hand Weapons | | | Natural Weapons | | | Natural Ranged Weapons | | | Natural Weapons | | | Toughened Skin | | | Natural Protection & Vulnerability | | | Environmental Immunity | | | Impervious | | | Hardiness | | | Endurance | | | Natural Armor | | | Natural Protection | |
 | MasterBook Compensation | | | GD3E Gimmick | | | Age | | | Constitution | | | Bigotry | | | Intolerant | | | Enemy | | | Enemies | | | Handicap | | | Stunted Ability | | | Infamy | | | Fugitive | | | Prejudice | | | Intolerant | | | Poverty | | | Poor | | | Learning Curve | | | Stunted Ability | | | Achilles’ Heel | | | Vulnerability | |
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Difficulty Values
• | MasterBook’s difficulty numbers can be converted to genreDiversion difficulty ratings by referring to the table below. Note that Shatterzone difficulty values are slightly different, but they should convert without much issue.
 | MasterBook DN | | | GD3E Difficulty | | | 2 | | | 6 | | | 6 | | | 8 | | | 9 | | | 10 | | | 13 | | | 12 | | | 16 | | | 14 | | | 19 | | | 16 | | | 23 | | | 18 | | | 25 | | | 20 | |
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Damage and Armor Values
• | MasterBook’s damage and armor values can be converted to genreDiversion ratings. Consult the tables below.
 | MasterBook Damage | | | GD3E Damage | | | STR+1 to STR+3 | | | +1fat | | | STR+4 to STR+7 | | | +2fat or +1inj | | | STR+8 to STR+9 | | | +3fat or +2inj | | | STR+10 to STR+11 | | | +4fat or +3inj | | | 14 | | | 1inj | | | 15 to 17 | | | 2inj | | | 18 to 20 | | | 3inj | | | 21 to 22 | | | 4inj | | | 23 to 24 | | | 5inj | | | 25 | | | 6inj | | | 26 or more | | | 7inj or more | |
 | MasterBook Armor | | | GD3E Protection | | | TOU+1 to TOU+4 | | | +1 Padding | | | TOU+5 | | | +2 Padding | | | TOU+6 Archaic | | | +3 Armor | | | TOU+6 Modern | | | +2 Padding & +2 Armor | | | TOU+7 Archaic | | | +2 Padding & +2 Armor | | | TOU+7 Modern | | | +3 Padding & +3 Armor | | | TOU+8 Archaic | | | +2 Padding & +3 Armor | | | TOU+8 Modern | | | +2 Padding & +4 Armor | | | TOU+9 | | | +2 Padding & +4 Armor | | | TOU+10 | | | +4 Padding & +4 Armor | |
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