Ship Repair and Salvage
Introduction

Before I get into the details of the document I’d just like to point out that I’m extremely inexperienced with HardNova and I have yet to play test this system. The primary goal I had was to make a system for repairs that fit a gritty science fiction world where players had to scrape a living out of the derelicts surrounding them in space. At the moment, this document is more a public brainstorm than a surefire way to do this in a balanced manner.


When a ship is damaged, it (obviously) needs repaired. Particularly when using advanced ship combat, players may be interested in realistic consequences from a battle. This document provides possible requirements for repairs on destroyed hit locations (See Advanced Starship Combat). Alternatively, these rules could be used as a starting point for upgrading ships from partial salvage.

Change Log


7/26/2009: Document created with Offline Parts and Mechanical Stress/Structural Damage Rules by Andere


7/26/2009: Added difficulty ratings to repair by grade of damage by Andere

Repair Rolls


For any of the methods listed below, it is important to realize that ships become increasingly difficult to repair as the damage is increased.


| Grades of Structural Damage | | | Difficulty | |
| 1: Routine | | | 10 | |
| 2: Complex | | | 12 | |
| 3: Challenging | | | 14 | |
| 4: Improbable | | | 16 | |
| 5: Impossible | | | 18 | |


When a ship is sufficiently advanced, the difficulty of the repairs increases as well.

| Technology Level | | | Difficulty modifier | |
| Advanced Electronics | | | +1diff | |
| Optronics, Fusion Power, Photonics | | | +2diff | |
| Higher Technology | | | +3diff | |
Offline Parts


When a part is brought offline, it requires a similar part to be either taken from another ship, purchased or created from salvaged parts and scrap.


When a part has been the focus of damage, roll a d6 to see what critical system required for the part to operate has been damaged. The “possible replacement methods” column lists what the PCs may be looking for when salvaging replacement parts. Just like with upgrading existing ships, an Engineering skill of 3 or greater is required to repair with salvage.


| Salvage Type | | | Description | |
| Mechanical | | | Motors, generators, etc | |
| Electronic | | | Computer parts including processors, hard drives, memory, circuit boards | |
| Metal | | | Structural components such as armor plating, removed bulkheads, pipes and tubing | |

| Roll | | | Damaged component | | | Possible Replacement Method | |
| Bridge/Bays/Armor breach | | | | | | | |
| 1 | | | Life Support | | | Mechanical/Electronic | |
| 2 | | | Structural Integrity Field | | | Electronic | |
| 4-6 | | | Armor plating/bulkheads | | | Metal | |
| Sublight Engines | | | | | | | |
| 1-2 | | | Driver Coil | | | Mechanical | |
| 3-4 | | | Reactor | | | Mechanical | |
| 5-6 | | | Plasma Exhaust | | | Mechanical | |
| Hyperspace Generator | | | | | | | |
| 1-2 | | | Fusion Generator | | | Mechanical | |
| 3-4 | | | Ionization Chamber | | | Mechanical | |
| 5-6 | | | Fuel Pods | | | Mechanical | |
| Weapons Mount | | | | | | | |
| 1-2 | | | Power Assembly/Ammo Feed | | | Mechanical/Metal | |
| 3-4 | | | Firing Control Systems | | | Electronic | |
| 5-6 | | | Emitter/Launch tube | | | Metal | |
| Shields | | | | | | | |
| 1-2 | | | Emitter | | | Electronic | |
| 3-4 | | | Frequency Modulator | | | Electronic | |
| 5-6 | | | Generator | | | Mechanical | |
| Sensors | | | | | | | |
| 1-2 | | | Sensor Array | | | Mechanical | |
| 3-4 | | | Input Processor | | | Electronic | |
| 5-6 | | | Detection Grid | | | Electronic | |
Mechanical stress and Structural Damage Repair


Repairing mechanical stress and structural damage requires quantities generic salvage that are dependent on the amount of damage the ship has received as well as the frame quality of the ship.


For each grade of structural damage your ship has received, the value of your frame in useful scrap metal is required to fix it.


When a ship has received mechanical stress, replacement mechanical and electronic parts are required. For each grade of mechanical stress your ship has received, the value of your frame in useful mechanical or electronic salvage is required to fix it. Half the quantity required will be mechanical and half will be electronic. If only one piece is required, then it may be arbitrarily mechanical or electronic.




For Example:


When the Tiano, a durable freighter with a frame value of 2 has Grade 3 damage, it will require 6 scrap metal to fully repair the structure.


The Tiano becomes mechanically stressed to Grade 2. It requires 4 pieces of salvage, 2 mechanical and 2 electronic, to be repaired.

