Login :: Search :: Cart (0) :: Checkout  
Articles

Gimmicks Overview
all Gimmicks of the GD3 rules at a glance
Contributor: Collaborative User *Created: Apr 08, 2011Modified: Jan 17, 2019System: genreDiversion 3E

Fitness
Musclebound (x) Fitness/Damage +x
Weak (x) Fitness/Damage -x
Quick (x) Moving +x
Slow (x) Moving -x
Agile (x) Athletics/Balance +x
Clumsy (x) Athletics/Balance -x
Dextrous (x) dexterity and hand-eye coordination +x
Maladroit (x) dexterity and hand-eye coordination -x
Flexible (x) contortion, escaping from bonds and grapples +x
Fortitude (x) injury threshold and armor value calculation +x
Frail (x) injury threshold and armor value calculation -x
Endurance (x) fatigue threshold and padding value calc. +x
Short-Winded (x) fatigue threshold and padding value calc. -x
Constitution (x) immunity +x
Sickly (x) immunity -x

Awareness
Acute Hearing (x) hearing +x
Poor Hearing (x) hearing -x
Acute Smell (x) smelling +x
Poor Smell (x) smelling -x
Acute Vision (x) eyesight +x
Poor Vision (x) eyesight -x

Creativity
Symbolically-Gifted (x) art +x
Symbolically-Hampered (x) art -x
Harmonically-Gifted (x) music +x
Harmonically-Hampered (x) music -x
Literary-Gifted (x) literary +x
Literary-Hampered (x) literary -x

Influence
Leader -2diff to subordinates and the issuing of orders
Follower +2diff to tasks involving people of authority
Alluring (x) +x to tasks involving his appearance
Ugly (x) -x to tasks involving his appearance
Eloquent (x) +x to tasks involving public speaking and general conversation
Stammer (x) -x to tasks involving public speaking and general conversation
Boisterous (x) +x to tasks when conveying information privately or in a public forum
Stodgy (x) -x to tasks when conveying information privately or in a public forum
Fearsome (x) -x to seduce or gain the trust of someone, but +x to intimidation
Meek (x) +x to seduce or gain the trust of someone, but -x to intimidation

Other
Contacts (v) moral and logistics support
Military Rank (x) special
Noble Title (x) special
Prestige -2diff on all influence-based tasks that can utilize prestige. Half the roll of a single die can be made to randomly determine the number of people in the current scene (when in public places) who recognize the character
Authority (v) special access to sensitive information, conduct official investigations, acquire subpoenas and warrants, and make arrests without serious legal consequences
Multilingual (v) fluent in an other language
Wealthy very influential in some local neighborhoods and political circles. A roll of two dice can be made to randomly determine the number of lackeys present in an area within his control
Poor possessions are old and worn
City Compass recognize landmarks and streets to find a way to a destination
Natural Compass recognize foliage and trails to find a way to a destination every time
Galactic Compass determine an optimum course through hyperspace just by looking at the current alignment of stars
Internal Clock know the correct time of day. Can even wake at a specified time without outside assistance
Jack of All Trades never gain mastery in a pursuit, but attempt any academic pursuits even without training
Tolerant -2diff on all composure tasks made to resist the urge to take revenge, strike back, or otherwise turn impulsive
Intolerant +2diff on all composure tasks made to resist the urge to take revenge, strike back, or otherwise turn impulsive
Enemies (v) the enemy is encountered at least once per story
Weak-Willed +2diff on all composure tasks
Fugitive cannot afford to be captured by law enforcement
Stunted Ability (v) cannot gain new pursuits or increase ratings for pursuits
Intuitive -2diff on all reaction tasks
Hesitant +2diff on all reaction tasks
Iron Jaw prevents fatigue from going beyond four grades by a punch into the jaw
Glass Jaw punch into jaw makes character fall unconscious
Oversized (x) +x to strike or target the character
Undersized (x) -x to strike or target the character
Technological Ignorance +3diff on all tasks involving electrical devices and especially computers

Monster Gimmicks
Camouflage +4diff to spot; -2diff on all stealth tasks
Dead Stare targets make a contested composure task using the influence ability
Fire-Breathing inflict normal fire damage (1 die inj); costs 1 fatigue to use
Flight fly number of spaces each turn equal to one plus his fitness rating. Rushed flight & evasion is possible
Hardened can ignore all penalties due to fatigue
Impervious (v) cannot be harmed by a particular substance. Inflict fatigue instead of injury
Incorporeal can only receive damage through energy-based weapons and sources
Jumping (x) An extra die equal to x is rolled and its result added to the distance traveled when jumping
Mechanical does not gain fatigue, cannot become unconscious, ignores all penalties due to injury, and always succeeds at composure tasks
Natural Protection (v)
•  Fur: thick fur increases padding rating by one
•  Scales: scales increase armor rating by one
•  Hide: tough hide increases padding and armor ratings by two
•  Shell: chitinous shell increases padding and armor ratings by two. Grapple exploit: target’s task to escape receives a bonus of -2diff
Natural Weapon (v)
•  Beak: can bite an opponent in close combat inflicting +0inj
•  Carnivorous Teeth: attack in close combat, typically inflicts +1inj
•  Claws: claws in close combat, typically inflicting +1inj
•  Constriction: wrap his body around an opponent. Doing so requires a normal
brawling task with a penalty of +3diff. A success is handled in the same manner as the grapple exploit, except that +1fat in inflicted each turn.
•  Energy:drain the life out of an opponent merely by touching him. This typically inflicts +1fat or +1inj, and can only be abated by immunity.
•  Fangs: biting attack in close combat. This typically inflicts +0inj, and may also inject the victim with venom (see the venomous gimmick).
•  Horns: use his horn(s) in close combat, typically inflicting +1inj (+2inj when charging). Characters that stand erect receive a penalty of +2diff to utilize the horns in combat due to their placement.
•  Sting: close combat, typically inflicts +0inj, but injects the victim with venom (see the venomous gimmick).
•  Tail: whip its tail, using it in close combat to inflict +2fat.
•  Talons: use his talons in close combat, typically inflicting +1inj. When the grapple exploit is utilized, the difficulty of the target’s task to escape receives a penalty of +2diff.
•  Tusks: close combat, typically inflicting +2inj
Night Vision can see in the dark without penalty
Regeneration (x) injury is reduced by a number of marks equal to the roll of one die every ten turns (sequential scenes) or a number of lines equal to the roll of one die each scene (open scenes).
Repulsion (v) repulsed by a particular object, make challenging influence-based composure task or run away from the object
Tolerance to Pain ignore all penalties due to injury
Undead does not gain fatigue, nor can he become unconscious
Venomous (x)
•  1: inflicts a number of marks of fatigue equal to half the roll of one die
•  2: inflicts a number of marks of fatigue equal to the roll of one die
•  3: inflicts a number of marks of fatigue equal to half the roll of one die every hour for one day
•  4: inflicts a number of marks of injury equal to half the roll of one die every hour for one day
•  5: inflicts a number of marks of injury equal to the roll of one die every hour for one day
•  6: inflicts a number of marks of injury equal to the roll of one die every hour until the victim dies
Vulnerability (v) allergic or susceptible to a particular substance; one mark of absolute fatigue each turn he is within one space of the substance; one line of fatigue is sustained each turn he is in direct physical contact with it. Any attack performed with the substance against the character inflicts double the normal amount of damage
Water-Breathing breathe underwater as well as above it

Login :: Search :: Cart (0) :: Checkout  
SSL
  ©2001-2025 Precis Intermedia.