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Treasure Awaits: Paladins and Rangers
Guidelines for Paladins and Rangers.
Contributor: Collaborative User *Created: Feb 13, 2012Modified: Jan 14, 2019System: Treasure Awaits!

Paladins Holy knights sent forth from their temples and monasteries to confront evil wherever it is found. There are not spell users because that overlaps too much with Clerics, and while there are similarities, the paladins are the combative arm of the church. A paladin tithes 90% of their spoils to the church. 1. Ability Ratings Roll Paladin Abilities
 1  3-2-3 
 2  2-2-4 
 3  2-2-3 
 4  2-3-3 
 5  3-3-2 
 6  4-1-3 
2. Pursuits Choose from Athletics, Archery, Battlewear, Brawling, Literacy, Melee, Swordfighting 3. Weapons Bow & Mace War Hammer Broadsword Battle Axe 4. Armor Roll Paladin Armor
 1  Leathers 
 2  Brigandine 
 3  Brigandine & Shield 
 4  Chain Mail 
 5  Chain Mail & Shield 
 6  Scale Mail 
Special Abilities: Smite Undead allows a paladin an extra dice of damage (per weapon type) against any undead opponent. Rangers Scouts and woodsman known for their archery (ranged combat), survival, and tracking abilities. Rangers, being loners by nature, tend to dislike and avoid cities. 1. Ability Ratings Roll Ranger Abilities
 1  3-2-3 
 2  2-2-3 
 3  3-2-2 
 4  2-4-2 
 5  3-2-2 
 6  4-2-2 
2. Pursuits Choose from Athletics, Archery, Battlewear, Melee, Stealth, Swordfighting, Tracking* New Pursuit: Tracking is beneficial for following foot prints and other signs of a person’s movement through the wilderness. 3. Weapons Bow & Club Bow & Short Sword Sling & Short Sword Sling & Mace 4. Armor Roll Ranger Armor
 1  Leathers 
 2  Leathers 
 3  Brigandine 
 4  Brigandine 
 5  Chain Mail 
 6  Shield 
House Rules: When rolling for as task, roll 2d6 and keep the higher roll. This is done for a more “cinematic” style of play.

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