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Adjusted Movement rules
fix to the Complex Movement rules
Contributor: Collaborative User *Created: Jun 07, 2012Modified: Jan 13, 2019System: Masterbook

Comparing the MasterBook Simple Movement rules with the Complex Movement rules shows a small glitch: a character with a MRG of 4 has a Simple Movement range of 8m, and a Complex Movement range of 6m. This is obviously wrong, so a fast fix could be to add the Simple Movement range of 8m to the Complex Movement range of 6m for a total of 14m. A character with a MRG of 4 would be able to run 14m a combat round with this rule modification.
 MRG  Simple Movement  Complex Movement (Running) 
 1  2m  3.5m 
 2  4m  6.5m 
 3  6m  10m 
 4  8m  14m 
 5  10m  20m 
 6  12m  27m 
 7  14m  39m 
 8  16m  56m 

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