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Shatterzone Errata
Corrections for the Shatterzone Core Books
Contributor: Precis Intermedia *Created: Aug 08, 2013Modified: Jan 14, 2019System: Shatterzone

This errata applies to the Boxed Set books, Classic Reprint, and Limited Edition Hardcover versions of Shatterzone. Page 77 of The Rule Book lists Step Three of the Ship Combat System. The next step listed is on page 80, and it is listed as Step Five. There are no missing steps, however. Step Five should really be labeled Step Four, with every later step being decreased in number by one. In The Players’ Guide, on page 43, there is a Background Advantage called Cybernetics. In the description, a line says “The table below gives some guidelines to what cybernetics are available—and at what point cost.” The table referred to is the Equipment Value Chart on the same page. It should be the Equipment/Cybernetics Value Chart. In The Players’ Guide, on page 51, there is a table titled Adventure Flaw Chart. It should be called the Advantage Flaw Chart. The trick skill is resisted using willpower or Confidence. A character who is good at tricking other characters is not necessarily good at resisting tricks—and even intelligent characters are vulnerable to tricks. Having the willpower to resist a trick is the skill needed. Initiative can be handled without the card deck. See this article for more information. If you notice any more issues, please contact us .

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