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The Safe Cracker A Bonus Archetype for Foreign Element
The Safe Cracker
“If there’s something on the other side worth having, I can get this door open.”
Lowdown: You are a thief. You look at a lock and immediately start thinking about how to open it. Even if you never follow through, your plan of attack is ready. You were recruited because of your talents, but it’s possible they underestimated your greed. Other people can do the shooting, but your rare talent is what gets everyone through the locked door when the gunfire begins. Not only do you get paid, but also look forward to the prizes to be found. Still, you can’t help but think that you should have taken the weapons training when they offered.
Traits & Marks
Prowess 3
+ “Nimble fingers”
+ “Busting down doors”
Smarts 4
++ “Been picking locks since he was a kid”
+ “Hacking into computer systems”
Empathy 2
+ “Conniving”
Toughness 3
+ “Fingers of steel”
Focus 1
Reflexes 2
Motivation
Treasure: Your only thoughts are how much you can get for this trinket. When you heard that all these outposts were potentially deserted, you knew it was an opportunity to plunder and get rich. You make no secret of your ambitions, but realize that not everyone shares your excitement. This means that you sometimes need to exaggerate the importance of a locked door, even if it means putting everyone else in danger.
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