Mark Chase's Atomik Psioniks...
The greatest force in the Universe comes not from elements, nor atom bombs, nor even the stars themselves. The ultimate power is found within the Mind - the power to foresee the future, to project thoughts and read minds, the ability to levitate objects at will, manipulate energy, and ignite flesh into flames. Such gifts enable "masters of the mind" to view distant places, teleport their bodies, and enslave the will of others. It is the next stage in human evolution. It is the power of mind over matter.
Atomik Psioniks presents a cohesive system that enables the seamless integration of psychic abilities into any game system. Need telepaths in a sci-fi space opera? Want to incorporate clairvoyants and telekinetics in a fantasy campaign? Developing a modern-day adventure where mental powers are real? Atomik Psioniks provides everything you need to bring the realm of the paranormal to life in your roleplaying game!
The psionics powers in this book include telekinesis, pyrokinesis, teleportation, healing, electrokinesis, and other classic psychic powers like telepathy, astral projection, and ESP. In addition, Atomik Psioniks presents a number of potential origins for psychic powers, and includes various campaign settings to help the gamemaster adjust psychic powers to suit his campaign.