Guide to Precis Intermedia's Universal Roleplaying Rules Systems
System | Description | Dice |
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Adjective-based descriptors and pursuits determine the number of dice to roll (dice pool). Scene and group-based conflicts, focusing more on narrative than detailed numbers. |
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The successor to Story Engine. Adjective-based abilities, disabilities, and threads determine the number of dice to roll (dice pool). Turn, scene, and group-based conflicts, focusing more on narrative than detailed numbers. |
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Designed for quick play. Roll two dice less than character's ability/skill ratings to succeed (roll under). Basic difficulty levels adjust the odds. |
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The successor to genreDiversion i. Roll two dice and add character's ability/pursuit ratings to match difficulty value to succeed (roll over). Designed for quick play, but with added flexibility and more detail. Optional miniatures and other rules. |
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Roll two dice, determine bonus number, and add character's attribute/skill ratings to match difficulty value to succeed (roll over). Value scale quantifies weights, distances, and times for outcomes. Optional MasterDeck™ cards enhance play. Custom effects system for creating detailed powers and magic spells. Similar system to that used in Shatterzone™, but with slightly different numerical values. |
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Combine effort from abilities with skills to match a difficulty value without dice. Focuses more on story than the numbers. Adaptable with genreDiversion i and genreDiversion 3E games for diceless play.
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