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Guide to Precis Intermedia's Universal Roleplaying Rules Systems


SystemDescriptionDice
Story Engine Adjective-based descriptors and pursuits determine the number of dice to roll (dice pool). Scene and group-based conflicts, focusing more on narrative than detailed numbers.

StoryMax The successor to Story Engine. Adjective-based abilities, disabilities, and threads determine the number of dice to roll (dice pool). Turn, scene, and group-based conflicts, focusing more on narrative than detailed numbers.

genreDiversion i Designed for quick play. Roll two dice less than character's ability/skill ratings to succeed (roll under). Basic difficulty levels adjust the odds.

genreDiversion 3E The successor to genreDiversion i. Roll two dice and add character's ability/pursuit ratings to match difficulty value to succeed (roll over). Designed for quick play, but with added flexibility and more detail. Optional miniatures and other rules.

MasterBook Roll two dice, determine bonus number, and add character's attribute/skill ratings to match difficulty value to succeed (roll over). Value scale quantifies weights, distances, and times for outcomes. Optional MasterDeck™ cards enhance play. Custom effects system for creating detailed powers and magic spells. Similar system to that used in Shatterzone™, but with slightly different numerical values.

Active Exploits Diceless Combine effort from abilities with skills to match a difficulty value without dice. Focuses more on story than the numbers. Adaptable with genreDiversion i and genreDiversion 3E games for diceless play.
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