UNIVERSAL RULES FOR SCENEMATIC ROLEPLAYING™
Story Engine joins the Precis Intermedia family. It was originally published by Hubris Games.

“ONE OF THE BEST GAMES EVER”“MY FAVORITE RPG UNIVERSAL SYSTEM”
“MY BRAIN WENT INTO OVERLOAD...”“I STILL HAVEN'T STOPPED JOTTING DOWN IDEAS”
“FOCUS MORE ON THE NARRATIVE THAN ON THE RULES”“THE GRAND DADDY OF ALL NARRATIVE GAMES”
“PLAY MUCH FASTER THAN THE USUAL RPG”“I CAN PLAY ANY RPG SETTING”

Story Engine came into existence in 1996 as the rules system for Maelstrom Storytelling. It was redesigned for universal play in 1999. One of the first games to truly handle roleplaying as a story game, it was the first set of rules that was "scene-based" -- an idea that has become more and more popular as story games escape the confines of "round-based" rules. Story Engine also further evolved the mechanics of "adjective-based" characters.

Storytelling is one of the oldest living traditions, continuing today in the form of theatre, literature, television and film. Roleplaying games evolved their own version of storytelling by piecing together a tale based on the outcome of dice rolls and player choices in the form of a game. Story Engine breathes new life into this multi-authored game format, infusing it with the fluidity of oral tradition while liberating it from the confines of round-by-round game mechanics.

Collaboration is the heart of Story Engine; narrators and players work together to tell the story of their characters. Players pool their dice when they team up, and work with the narrator to describe the outcome of scenes based on a success range. In Story Engine, action is resolved as scenes. Each scene advances the story, framed by the goals of the characters without pre-set lengths or segmented rounds. Players can spend resources and bid with opponents to increase their die pool, and even insert sub-scenes in the form of Quick Takes. Since scenes are resolved as a whole with one large roll of the dice, action moves quickly to ensure a fluid story and fast pace.

Characters in Story Engine are written using adjectives and phrases, creating unique roles with real personality. Called Descriptors and Traits, these adjectives are used to determine the die pool and can be invoked to gain advantages when they suit the scene. Like a novel the different elements of the character all contribute to the story -- even flaws and foibles can be used this way in the form of Quirks.

Also be sure to check out StoryMax, the next generation of the Story Engine rules.



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Roleplaying Game
Story Bones Plus PDFZoom
Story Bones Plus PDF
Introductory rules for Classic Story Engine Plus.

Roleplaying Game
 $0.00 
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Story Engine Plus EditionZoom
Story Engine Plus Edition
This is the 2011 Plus Edition of the Classic Story Engine universal rules.

Roleplaying Game
 $6.95 
Digital Delivery 

$19.95 
Digital & Postal Delivery 
Story Engine Classic ReprintZoom
Story Engine Classic Reprint
This the Revised Edition of the Story Engine universal rules (the last edition to see print under Hubris Games) in PDF format.

Roleplaying Game
 $9.95 
$4.95 
Digital Delivery 
Maelstrom Storytelling (Dogbound Edition)Zoom
Maelstrom Storytelling (Dogbound Edition)
From piracy on the high seas of the Outer Crescent to illegal duels at the Queen's Amphitheater, the Maesltrom touches on magic, science, and the world of dreams. The RULES are adaptive, resolving events through a bidding system that allows whole scenes to unfold fluidly and in a cinematic vein. (This is the PDF)

Roleplaying Game
 $9.95 
$4.95 
Digital Delivery 
Roleplaying Game Bundle
Maelstrom Storytelling CollectionZoom
Maelstrom Storytelling Collection
Grab the original Maelstrom Storytelling RPG (dogbound edition), along with the Dacartha Prime supplement and Story Engine Plus Edition for revised rules at one ...

Roleplaying Game Bundle
 $27.85 
$12.95 
Digital Delivery 
Roleplaying Game Supplement
Tales from The Empire (Softcover)Zoom
Tales from The Empire (Softcover)
Precis Intermedia has a limited quantity of these softcover books, originally published by Hubris Games. This softcover edition makes references to the Hubris Games ...

Roleplaying Game Supplement
 $15.00 
$4.95 
Postal Delivery 
Dacartha Prime (Dogbound Edition)Zoom
Dacartha Prime (Dogbound Edition)
This PDF supplement for the Maelstrom game world covers the city of Dacartha in detail, from the barrios and the undercity to the Free Legions and the Senate. Dacartha Prime includes story hooks, game ideas, and more!

Roleplaying Game Supplement
 $7.95 
$4.95 
Digital Delivery 
Dice
Dice: 6-sided (10-pack)Zoom
Dice: 6-sided (10-pack)
Don't like it when players pass around the dice? Make sure you have enough dice for each player with this pack of 10 six-sided ...

Dice
 $3.95 
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Displaying 1 to 8 (of 8 products)  1 
Story Engine Articles
Tempest Vintage Newsletter
The original Tempest for Story Engine/Maelstrom Storytelling.
Story Engine Plus Errata
Corrections to Story Engine Plus
Story Engine Plus Character Sheet
Character sheet for Story Engine Plus Edition Rules.
Retro Rockets!
A Pulp Sci-Fi plug-in for Story Engine.
Story Engine Rules FAQ
Frequently Asked Questions regarding the rules.
Story Bones Classic
Introductory rules for Story Engine.
Active Exploits Scene Engine
Use Classic Story Engine's scene-based resolution with Active Exploits characters.
New Affinities and other Elements
A selection of new affinities, props, and more.
Displaying 1 to 8 (of 8 articles)
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