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I've been working to reconcile Game Werk's original edition of Tombstones n' Tumbleweeds with their developmental 2E rules. The original game is similar to New World Disorder, but uses an action ability rather than action dice from all abilities to determine the number of actions available to characters. The developmental second edition mechanics add even more abilities and change a few things around, but it's a bit too complicated for my liking. Thus, I'm working on a compromise, cutting back the number of abilities (from the proposed 10 down to 5) to make it more manageable. The extra abilities are computed, so while they save extra steps during play, they also complicate matters when creating and maintaining characters. The computations are also a bit redundant in some places, so they can afford to be cut back.

The abilities are tentatively gumpshun, muscle, reflexes, savvy, and guts. Unlike New World Disorder, the basic test is D6+ability => 7. New character types are also planned. So in addition to the gunslinger, scout, and dude, expect to see a few more types. The playing card mechanic isn't going anywhere either -- cards are used to determine when characters can act during a turn, but they can also be used to determine random events.

While all this is being worked out, I'm considering re-releasing the original 1E rules. Who's interested? | 2 Comments | Add Comment | Permanent Link | | Return to Overview | djlittle Commented: | Feb 24, 2009 | 8:05 pm | |
Brett Commented: | Feb 25, 2009 | 2:24 pm | |
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