Someone was asking me if it's possible to increase speed at the risk of accuracy in GD3. Well, yes. Make the reaction task an active one (see Reaction Tasks). This reduces the effectiveness of the attack, since the pursuit bonus cannot be used but has a greater chance to let you act first.

Can you sacrifice accuracy for more power? Not directly, no. It's sort of the other way around. That's what exploits are for. If you are extremely successful, or accurate, you can choose how that accuracy pays off by applying an exploit. If you wish to pull your punch, for example, you can do so with an exploit.

Can you take your time for better accuracy? Not really. Five second-turns don't leave much time, but you can aim over the course of a few turns for ranged weapons. It's haste that causes the loss of accuracy, so deferring your place in the reaction order is basically your bonus. You may get hit in the process, but you get the most out of your attack, since you can use your pursuit bonus and account for other characters' actions.

Here's an alternative idea. You can increase or decrease a roll by 2, but the following roll is modified by the opposite of that value. For instance, if I use +2 for my reaction roll, the roll to hit is modified by -2. Likewise, if I opt to take a penalty of -2 on my hit roll, I can add +2 to damage. Note that this is only applied to two contiguous rolls -- the +2 for reaction does not mean that -2 or +2 is applied to damage. |