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Story Engine 3E is getting back on track with the new changes introduced in genreDiversion 3E. Rather than dice pools, Story Engine 3E will utilize the GD3 2d6 method, but rather than just using Abilities, Pursuits, and Gimmicks, it also focuses on Convictions, Threads, and Descriptors. And in addition to open and sequential scenes, it also handles collaborative scenes, which require only one roll per group of characters on the same side. Structured like The genreDiversion 3E Manual, The Story Engine 3E Manual will also likely include a sample setting.

For those confused by the two books, Story Engine is less concerned with quantifiable values and more reliant on the character as part of the story. For example, it's not important how far he can jump, rather how likely he is to get the job done and be able to compete against an opponent. More specifically for the collaborative scenes, how well one side can compete by ability and burning through applicable descriptors. Collaborative scenes take the spotlight, determining the account of a single scene in one roll as opposed to rolling for every action. Once a winning side is determined, players from that side can narrate the outcome of the scene. This takes some of the burden away from the director and lets the players shape the the fruits of their characters' actions.

Here's a tentative cover:

 | 4 Comments | Add Comment | Permanent Link | | Return to Overview | BlackFalcon Commented: | Jun 23, 2009 | 12:55 pm | |
Brett Commented: | Jun 23, 2009 | 1:44 pm | |
DacarthanAdollan Commented: | Jun 24, 2009 | 3:18 am | |
Brett Commented: | Jun 24, 2009 | 4:09 am | |
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