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Someone pointed me to a forum thread elsewhere about game systems that were bland. I don't get this. How can a game system be bland? The game system should not be the focus of the game -- it should be a tool to set a structure for game rulings. You may not like the mechanic or find it too complicated, but bland shouldn't even enter into it in my opinion. One impression I get is that some people want to play super-powered demons that can defeat any threat they meet. When characters are not actually powerful enough to destroy a monster in a single strike, they belittle the game for not letting them be powerful enough. In the end, this equates to the system being too bland, because their powers are not godly enough. Seems to be a misinterpretation of the word bland on their part. Play the game based on the story and your characters, not the rules. If flashy rules are important to you, try a boardgame. | 6 Comments | Add Comment | Permanent Link | | Return to Overview | CrazyBlend Commented: | Jul 09, 2009 | 9:49 pm | |
Brett Commented: | Jul 09, 2009 | 11:00 pm | |
Sisren Commented: | Jul 12, 2009 | 10:13 pm | |
Brett Commented: | Jul 12, 2009 | 10:18 pm | |
krakajak Commented: | Jul 13, 2009 | 12:12 am | |
Sisren Commented: | Jul 13, 2009 | 6:55 am | |
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