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I've been going through a lot of ideas for Story Engine 3E, but I haven't settled on anything concrete yet. I've had people tell me that they don't like lots of dice, while others say that they want lots of dice. Some people want more structure, some want the same, and others want less. The core mechanics will likely be the same as genreDiversion 3E, but the execution is another matter. My current concept is to remove the abilities and just focus on descriptors and pursuits. But, there would be different types of descriptors - just to help illustrate their use. At the basic level, descriptors would be like genreDiversion 3E's ability gimmicks. They modify a base ability - since there are no abilities, they simply describe a bonus or penalty in one area. There would be 6 types of descriptors: Tangibles (fitness), Cognitives (awareness), Expressives (creativity, triggers), Analyticals (reasoning, beliefs), Associations (influence, threads), and Gimmicks (props, authoritative powers). In other words, the abilities they modify would be set at a default of average (or 0). Pursuits would work just like in genreDiversion 3E, except that they represent careers and roles. Entire scenes would be resolved in one roll, grouping multiple characters on the same team into that roll. Descriptors can be burned to roll an extra die (just like experience) and exploits can be used for special effects.

So how is this different from genreDiversion 3E? It's more abstract with descriptive elements. Exploits can also change parts of the scene's environment. More narrative control by players can directly influence the scene or upcoming scenes.

Can't this simply be done with genreDiversion 3E? Yes, with the proper add-on rules. Is there still a need for Story Engine 3E? Or should optional rules just be provided for genreDiversion 3E? By the same token, why not do the same for Active Exploits - just make an add-on for GD3E that replaces Active Exploits.

You tell me. I can't make a decision without the proper feedback. | 11 Comments | Add Comment | Permanent Link | | Return to Overview | DacarthanAdollan Commented: | Jun 04, 2010 | 7:50 am | |
mtwofive Commented: | Jun 04, 2010 | 11:30 am | |
CrazyBlend Commented: | Jun 04, 2010 | 2:03 pm | |
Brett Commented: | Jun 04, 2010 | 6:12 pm | |
Telengard Commented: | Jun 05, 2010 | 5:19 am | |
Wothbora Commented: | Jun 05, 2010 | 2:09 pm | |
Brett Commented: | Jun 05, 2010 | 9:48 pm | |
Wothbora Commented: | Jun 05, 2010 | 10:19 pm | |
trekfanatic Commented: | Jun 05, 2010 | 11:14 pm | |
Jean-François Cabirol Commented: | Jun 15, 2010 | 12:13 pm | |
Brett Commented: | Jun 15, 2010 | 12:17 pm | |
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