|
 |
|
After more consideration, I changed the name of the Treasure Awaits! Companion to "More Treasure Awaits!" I also added some new rules: vegetation can not only be analyzed like poisons, but it can also produce sources of food and water, as well as poisons and elixirs. The latter is like the opposite of a poison - it can either heal or act as a pain-killer. I also finished up new experience items: trick of the trade, allies, unwavering servants, signature steed, signature armor, dominance, and animal companion. Also.. new options like cleric miracles (rather than spells), hit locations, creatures as companions, and spell feedback (rather than failure damage). So the animal companion and steed rules are done, as are parleying, taming, skulking, and lots more. But, still more work needed. | 6 Comments | Add Comment | Permanent Link | | Return to Overview | skathros Commented: | Aug 23, 2013 | 6:19 pm | |
Brett Commented: | Aug 24, 2013 | 1:52 am | |
Sigmund Commented: | Aug 26, 2013 | 4:35 pm | |
Sigmund Commented: | Aug 26, 2013 | 4:35 pm | |
Brett Commented: | Aug 26, 2013 | 10:17 pm | |
skathros Commented: | Oct 05, 2013 | 6:46 am | |
Add Comment |
 |
|
|
|
|