I've been working Tombstones n' Tumbleweed 2E, trying to move it closer to completion. I am VERY happy with it so far. This wild west miniatures game can double as a roleplaying game. Here's what I've been up to the past few days. More work is need obviously, but the structure is done, leaving some options, the scenarios, and other miscellany to be completed.

1. Character gimmicks (yes, like GDi/GD3E)

2. Item costs (well, you've got to buy your weapons)

3. Weapon ranges (these are broken down into in your face, close, far, and distant)

4. Weapon blazes for blazin away

5. Weapon speeds for gettin the jump

6. Weapon damages for maimin rolls

7. Grit for reducing encumbrance, gumption penalty due to injury, and task penalties due to injury.

8. Hired guns (more to spend cash on)

9. Bystanders (more to worry about)

10. Heavy Rain |