

I will be working on releasing a MasterBook 2E pre-release document with the Existing Core Rules. This will not be a complete set of universal rules (will not include the FX system yet), but it will include just about everything else in a more simplified version. Here are some of the changes between the two editions.

1. Task Rolls: These remain the same, but are simplified. The degree of success can be determined by the chart below, referencing the result points. The degree of success generally ranges from 1 (bare) to 6 (awesome). This numerical value can be used as a push value or effect value for things like magic (shock from pushing is determined by the dice rolled: both odds = +1, both evens = +2, anything else = 0).



2. Movement: Walking = value of half MRG; Running = value of MRG (no rolls are required unless pushing or performing more than one action).

3. Damage: Modify result points by toughness and damage. Shock = degree of success; Wounds = table value (see below).



Knockdowns only result if modified result points is greater than target's endurance rating.

KOs are determined by original two dice rolled when at least a solid success: doubles AND superior success = KO, both odds = O, both evens = K/O, all others = K.

There are also two special types of damage: Blunt Trauma = reduce wounds by 1 and add K, Stun = ignore wounds.

There is also a shrug it off option that lets you ignore single wounds when you already have just one wound.

4. Interaction Results: These results are also simplified per degree of success.



5. Gimmicks: Advantages and Disadvantages are now Beneficial and Detrimental Gimmicks. Instead of operating under columns, they are ranked by iterations (basically, the number of points invested).

6. First Edition: Of course, if you wish to use elements from the original version, that is not a problem. |