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MasterBook
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MasterBook 2E ExploitsJun 20, 2017 | 5:06 pm
Borrowing from genreDiversion 3E, this optional rule lets you exploit your success in MasterBook 2E.

One of the following exploits may be chosen when an attack achieves at least a good success and one life point is spent. Once a final result is determined for damage, also reduce the degree of success by one level.

Pull Punch: This has no effect other than reducing damage to lessen the attack's effectiveness.

Disarm: The opponent drops a weapon, shield, or other piece of equipment that he is currently holding (ranged combat requires an extra life point to be spent).

Loot: Steal an item on the opponent's person that he is not currently holding during unarmed or melee combat.

Grab: Grapple an opponent during unarmed combat.

Sweep: Unbalance an opponent and knock him to the ground during unarmed or melee combat.



Similar exploits could also be applied to special effects and other tasks, such as increasing durations, ranges, and areas.
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