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Supergame 3E: Alternate ResourcesJan 13, 2018 | 4:12 pm
I've been tinkering with an optional way of managing resources, such as equipment, contacts, and information for Supergame 3E. This would be done by using a new Power Cluster called Resources. Under this cluster would be the following powers:

Library (1): add half this cluster rating to the character's insight rating when using knowledge or science skills in his library.

Contacts (2): describe a number of mortal contacts equal to this cluster rating that can lend support and provide information; this power replaces the contacts knack.

Fame (2): add half this cluster rating to the character's insight rating when trying to persuade someone that is familiar with him; this power replaces the famous knack.

Garage (2): add half this cluster rating to the character's insight rating when attempting to acquire vehicles; this power replaces the stockpile knack.

Stockpile (1): add half this cluster rating to the character's insight rating when attempting to acquire equipment other than vehicles, weapons, and armor; this power replaces the stockpile knack.

Wealth (4): add half this cluster rating to the character's insight rating when attempting to acquire new equipment; this power replaces the wealthy knack.

Weapons Cache (2): add half this cluster rating to the character's insight rating when attempting to acquire new weapons or armor; this power replaces the stockpile knack.

Workshop (3): add half this cluster rating to the character's insight rating when creating a new gadget; this power replaces the workshop knack.

This is still just a work in progress, but feel free to give it a try.
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